Besty City to Destroy?

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Expand view Topic review: Besty City to Destroy?

Post by LordFirefall » Thu Apr 25, 2013 7:38 am

And then hit the academy again.

Post by Greyhigh » Thu Apr 25, 2013 7:32 am

Know1 wrote:Taking out someone's academy while they are attacking one of your guild mates can be quite effective!! Seeing as the academy will always be at one it does not take much to nock it down.

Yep, then follow through with the Forge so they have to spend days rebuilding before they have scholars again from that city. :)

Post by Know1 » Thu Apr 25, 2013 1:23 am

Taking out someone's academy while they are attacking one of your guild mates can be quite effective!! Seeing as the academy will always be at one it does not take much to nock it down.

Post by Chimera21 » Mon Apr 22, 2013 11:16 pm

What I do is hit the farm, warehouse, CH in that order. Farm down cripples the city. Warehouse down keeps them from buying farm because of resource cap, keeping the farm down longer. And CH increases all the build times. The goal is to have the city crippled for as long as possible.

Post by Michael2 » Fri Feb 22, 2013 10:04 pm

Imya wrote:Can you defend against ballistas? Does having more ballistas on defend allow you to mitigate building damage?

if at least 1 ballista in the attack survives they will do full damage. the more support in the city the less damage ballistas will do.


I usually have a combination of rams and ballista. means u can keep the wall down while hitting something else in the same attack. As for things to knock down; farm, warehouse and city hall is all you need to knock down to make the city useless but if im going to demolish i go all the way and get rid of everything.

Post by Greyhigh » Fri Feb 15, 2013 10:04 am

Imya wrote:Can you defend against ballistas? Does having more ballistas on defend allow you to mitigate building damage?


I know Sentries for ground troops, and Lancers for mounted troops, but I never really knew what takes down ballistas the best. I would guess Sentries, but don't know for sure.

Post by Imya » Thu Feb 14, 2013 6:49 pm

Can you defend against ballistas? Does having more ballistas on defend allow you to mitigate building damage?

Post by Sirboland » Sat Jan 12, 2013 1:30 pm

Greyhigh wrote:If you build a city with Rams, yeah. I should have explained that I only build ballistas. That way I don't have to train two different troop types. Since ballistas can hit walls, or anything else (expect Hiding Place), it makes more sense to only build those for me.


Although Rams tear down Walls more efficiently.. Ballistas overall are better than rams, Because they have good offence and defence compared to rams.. I usually just split, In the first wave it contains rams, and second contains ballistas, although having 5 hits in a row only is good if you have the first being ballistas or rams and second being fake scholars or real scholars, if you are doing fake scholars it doesnt work very well if you dont have experiance

Post by Greyhigh » Thu Jan 10, 2013 7:54 am

Powerbang wrote:Hit the wall with rams, far more effective and more efficient on resources/farm units.

If you build a city with Rams, yeah. I should have explained that I only build ballistas. That way I don't have to train two different troop types. Since ballistas can hit walls, or anything else (expect Hiding Place), it makes more sense to only build those for me.

Post by Powerbang » Wed Jan 09, 2013 8:00 am

Hit the wall with rams, far more effective and more efficient on resources/farm units.

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