Search found 12 matches
- Sun Feb 10, 2013 2:42 pm
- Forum: Ideas/Suggestions
- Topic: Multi-City Management
- Replies: 64
- Views: 45141
- Thu Jan 24, 2013 10:03 am
- Forum: Ideas/Suggestions
- Topic: Old World Game Type
- Replies: 32
- Views: 27463
I personally think that you should implement a classic game mode for us veteran players. I won't bash the new worlds because I do enjoy them. But they just don't have the same feel as older worlds. I don't see any cons in doing this you still have new worlds but you also have some old world types. A...
- Wed Jan 09, 2013 8:44 am
- Forum: Ideas/Suggestions
- Topic: Multi-City Management
- Replies: 64
- Views: 45141
- Tue Jan 08, 2013 8:55 am
- Forum: Ideas/Suggestions
- Topic: Multi-City Management
- Replies: 64
- Views: 45141
I disagree. At 50+ cities, stuff starts to bog down. Little things like scholar purchasing and routine troop/infrastructure builds take up a lot of time. I use a set profile for all of my cities, based on whether its an attack or defense. Automating some of that, based on instructions I give, would...
- Thu Dec 27, 2012 8:33 am
- Forum: Ideas/Suggestions
- Topic: Multi-City Management
- Replies: 64
- Views: 45141
Something that I personally think would be nice is the ability to set a city up so that I can tell it to have a minimum number of X troops and if it ever goes below that it automatically recruits those troops. It'd be alot easier than having to scroll through all my cities and remember which cities ...
- Wed Nov 07, 2012 9:16 pm
- Forum: Event Archive
- Topic: Reaching out to all Android players
- Replies: 54
- Views: 36075
- Tue Oct 30, 2012 2:08 am
- Forum: Ideas/Suggestions
- Topic: Deployment versus support
- Replies: 4
- Views: 3755
- Sat Oct 13, 2012 11:31 pm
- Forum: Ideas/Suggestions
- Topic: Troop Kill
- Replies: 23
- Views: 14390
Something like that could work. I would prefer it delete troops faster than it takes to train them. But in terms of fairness if we were to base it off demolishing buildings maybe half the time it takes to recruit troops? That way if someone accidentally hit it they could cancel it still. But it does...
- Thu Oct 11, 2012 6:59 pm
- Forum: Ideas/Suggestions
- Topic: Troop Kill
- Replies: 23
- Views: 14390
Thank you! I appreciate that. I can understand the problem with accidentally deleting them but that could be solved with just a window asking if you we're sure. There may still be problems, yes but it's be better than what we're stuck with now IMO. I wouldn't want anything in return for deleting tro...
- Wed Oct 10, 2012 5:27 pm
- Forum: Ideas/Suggestions
- Topic: Troop Kill
- Replies: 23
- Views: 14390