Search found 24 matches

by Spartacurse
Tue Mar 12, 2013 11:05 am
Forum: General
Topic: The problem of diminishing effect
Replies: 12
Views: 9377

What im saying is that is one player with 140 cities is a lot less useful for my guild than two players with 50 cities. Even though thats 40 cities less.
by Spartacurse
Tue Mar 12, 2013 11:01 am
Forum: General
Topic: The problem of diminishing effect
Replies: 12
Views: 9377

No, you guys fail to see my point. Of course i can be effective taking down big players. We do that and have done that quite effectively. my point is that apart from removing adversaries, i dont gain power from extra cities. A normal person simply doesnt have the time to time and attack with all tho...
by Spartacurse
Wed Mar 06, 2013 6:38 am
Forum: General
Topic: The problem of diminishing effect
Replies: 12
Views: 9377

The problem of diminishing effect

I my opinion one of the big problems of this game is the fact that your actions become increasingly less meaningful as the game progresses. This is inherent in this game's design. We are slugging it out in A1 for quite some months now, with mostly worthy opponents and even more worthy allies, but as...
by Spartacurse
Fri Feb 08, 2013 8:36 am
Forum: Event Archive
Topic: Android Updates for week of 3/27
Replies: 45
Views: 29285

Thanks for the update. 50+ cities is still a chore, but things have become a lot easier now on Android. I didnt have IOS experience, i can't believe the Android players that DID have that experience hadn't lynched you for omiting this feature on Android :-)
by Spartacurse
Fri Feb 08, 2013 8:32 am
Forum: Strategy
Topic: Beginning a new world
Replies: 5
Views: 11714

I rather build stables for resource gathering.
by Spartacurse
Fri Feb 08, 2013 8:30 am
Forum: Strategy
Topic: How do you build your cities and armies?
Replies: 2
Views: 9853

Its a matter of preference of course. Especially in the latter stages of the game the bottleneck for capturig new cities is rather real world time restrictions or lack of scholars rather than lack of offensive power. So the extra kick of knights over guardians is negligable. I generally built my off...
by Spartacurse
Sat Jan 19, 2013 7:33 am
Forum: Android
Topic: Android Competitions!
Replies: 21
Views: 17082

Though it didnt matter for me, its a bit of a let down that updating of points is lagged. I can imagine that people spending real money on this world are a bit furstrated that while they have the points to make top 5 or 25, the game didn't update properly and they receive no prize.
by Spartacurse
Thu Jan 03, 2013 7:03 am
Forum: Android
Topic: Cant get to my cities!
Replies: 2
Views: 2967

a lot of my guildmembers are having the same problems the last couple of days. Of course they wont post it here, as the enemy may be watching, but this is becoming increasingly troublesome.
by Spartacurse
Mon Dec 17, 2012 1:16 am
Forum: Event Archive
Topic: Android Worlds are coming!
Replies: 43
Views: 27861

Hey i know playmesh did this to make it fair to android players but you have to also consider the fact that your loosing players for this same reason. their are lots of people who only play this because of friends, i'm one of those people.... is their a way to go back and play with androids and iph...
by Spartacurse
Fri Nov 09, 2012 7:13 am
Forum: Strategy
Topic: Rams for defense
Replies: 6
Views: 7020

Rams for defense

I've read somewhere that rams can help in defense. But how does this work, other than being another trooptype to divide incoming damage over?

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