Search found 20 matches

by Remy3000
Wed Jan 25, 2012 9:50 am
Forum: Strategy
Topic: Attacking someone bigger
Replies: 15
Views: 11235

5k or 100k, the specific numbers don't matter too much, the plan should still work if I do it right
by Remy3000
Wed Jan 25, 2012 1:27 am
Forum: Strategy
Topic: Attacking someone bigger
Replies: 15
Views: 11235

I think I have a way to figure out if he's using gold to spy my attacks before they land. I will send about 5 attacks at roughly the same time, each to a different city. Only one attack will be real though, the others will just have1 lancer each, the real one will have about 5k lancers. By travel ti...
by Remy3000
Tue Jan 24, 2012 6:58 am
Forum: Strategy
Topic: Attacking someone bigger
Replies: 15
Views: 11235

Tried that. He has too much warning in that situation. It takes 19+ hours for a scholar wave to reach him, giving him plenty of time to see that he's being attacked and support his city with troops from his other nearby cities... Of which he has many. Plus his weaker cities are still in the 18k poin...
by Remy3000
Tue Jan 24, 2012 1:22 am
Forum: Strategy
Topic: Attacking someone bigger
Replies: 15
Views: 11235

Attacking someone bigger

Obviously this is easy to avoid, but in my case the guy deserves to be attacked. Two treacherous players defected from my guild to a stronger one only to use the protection of that guild to attack and conquer the weaker players in my guild around him. His guild is about 3 times bigger, he has about ...
by Remy3000
Tue Jan 24, 2012 1:06 am
Forum: Strategy
Topic: How to Organize and Control a Guild
Replies: 7
Views: 8931

Do a roll call. Post a thread and give everyone 3 days to check in, that way you know who is active and who isn't. Wait a week and do it again. Whoever misses both roll calls you should boot from the guild. Then, when giving directives to your guild choose your words carefully. State everything as m...
by Remy3000
Wed Jan 11, 2012 4:26 am
Forum: Ideas/Suggestions
Topic: Collecting quest rewards
Replies: 0
Views: 1063

Collecting quest rewards

Let me be able to collect the rewards from different quests to different cities. I can already collect a total reward from any particular city. If I'm awarded 3,000 of each resource for a quest let me collect some for 1 city and some for another city as I see fit. Unless that is a gold privilege. If...
by Remy3000
Wed Jan 11, 2012 4:22 am
Forum: Ideas/Suggestions
Topic: Archers
Replies: 116
Views: 71470

Maybe archers could ambush merchants to steal resources. Put in city coordinates and send the archers. They go all the way to that city without attacking and return ambushing any and all merchants along the way. It adds strategy because we can look at the market offers to see what players have been ...
by Remy3000
Wed Jan 11, 2012 4:00 am
Forum: Ideas/Suggestions
Topic: Added Troop Support Feature
Replies: 7
Views: 5201

I also think this would be a solution for how to cancel an attack that left more than 15 min. ago. If an army is attacking a city, but before it gets there something changes my mind and I need to stop the attack, I can send out a messenger. If it can get there before the attack, then the attack is c...
by Remy3000
Wed Jan 11, 2012 3:56 am
Forum: Ideas/Suggestions
Topic: Added Troop Support Feature
Replies: 7
Views: 5201

I agree. I've posted this suggestion before, but it may have been overlooked by admin. The way it's proposed may lack realism, back in the medieval ages they didn't exactly have our ability to communicate with troops far away. When city A's troops are supporting city B, but need to be rerouted to ci...
by Remy3000
Wed Jan 11, 2012 3:45 am
Forum: Ideas/Suggestions
Topic: Better Message System
Replies: 8
Views: 5559

I'm desperate for the ability to create folders. When I send out 20 scout units to bring back barb reports, and i do this from each of 5 or 6 cities, when I get those 100 reports back I want to be able to sort them into folders based upon the city the scouts come from. Also, I agree about the 900 ch...

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