Search found 5 matches

by Marlo0826
Sun Feb 24, 2013 8:17 am
Forum: Questions
Topic: getting farmed
Replies: 12
Views: 10055

IMO you have 3 options, all of which were pretty much brought up already. 1) if you're not in a guild yet, dodge attacks by finding an empty barb far and sending all troops to it right before the farming army hits... After they hit cancel your attacks and bring your troops back. But time it right si...
by Marlo0826
Sun Feb 24, 2013 8:05 am
Forum: Strategy
Topic: Back stabber
Replies: 31
Views: 39643

First of all if you cap your guildy it doesn't add to your guild score. Your guild score stays the same. You're just repurposing points. And if he is inactive, you should be absorbing his cities into your guild anyway. That's how to play. This isn't really strategy. If the player is truly inactive t...
by Marlo0826
Sun Feb 24, 2013 8:01 am
Forum: Strategy
Topic: Knights or Guardians for defense?
Replies: 20
Views: 28093

Btw... I forgot to add, for a single city, the best defense AGINST guards are Lancers, not guards. Everyone thinks guards are the best for defense... Well they kind of are. But take into account population for a single city, and time of training, and you will see that the best way to defend against ...
by Marlo0826
Sun Feb 24, 2013 7:53 am
Forum: Strategy
Topic: Knights or Guardians for defense?
Replies: 20
Views: 28093

Guards, hands down. Knights have virtually no defense.
by Marlo0826
Sun Feb 24, 2013 7:52 am
Forum: Strategy
Topic: Ram Vs Ballista
Replies: 16
Views: 29072

Apologies if this question has been answered. ***** overall are better defense vs Rams. ***** have a much higher edge over infantry, but a slightly lower edge against cavalry (***** defend 80pts vs rams 10pts against infantry, but defend 40pts vs rams 50pts against cavalry). So overall ***** are bet...

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