Search found 72 matches

by Brendone
Tue Oct 09, 2012 5:13 pm
Forum: Ideas/Suggestions
Topic: World players
Replies: 6
Views: 4565

That doesn't affect the world count though. The world count only seems to go up, even on some closed worlds I've noticed it go up 1 at a time every few days, probably players going through and using the join closed worlds trick to get 5 free gold for use in w100. (World 75 has gone from 58,599 to 59...
by Brendone
Tue Oct 09, 2012 5:12 pm
Forum: Strategy
Topic: 43K maxed cities. Are they worth it?
Replies: 54
Views: 52362

Does anyone ever actually have a city attacked or attack that 1200 more pop would make a difference? When I am attacking a city I clear the living daylights out of it, usually anywhere from 7-10k beserkers, 2-3k knights and 500-1k rams (I rebuild all equally based on time to train and resources used...
by Brendone
Thu Oct 04, 2012 8:52 pm
Forum: Event Archive
Topic: iOS Beta Test Opportunity!
Replies: 269
Views: 139471

Ingame name: Brendone

I'd love to help out making Valor a better place, and somehow bugs always seem to gravitate towards me so I'll definitely be useful in that regard. I also know many of the inner secrets of the Valor underworld...
by Brendone
Fri Aug 10, 2012 8:50 am
Forum: General
Topic: 14 day rule?
Replies: 1
Views: 1817

Go to your guild forum and find the oldest post (usually someone makes an introductions post right at the beginning of the world). That will give you a rough idea of how many days ago the world started (if your guild was started then, etc).
by Brendone
Fri Aug 10, 2012 8:48 am
Forum: Ideas/Suggestions
Topic: Country Suggestion
Replies: 13
Views: 8677

I was thinking of an idea similar to this, in which either the rank 1 player or guild in a region could name the region (instead of saying 225,225 R22 it would say 225,225 Brendonia or whatever). This way players or guilds could compete for control of a region, and eventually take over the world.
by Brendone
Fri Aug 10, 2012 8:46 am
Forum: Ideas/Suggestions
Topic: City hall level 25+ suggestion
Replies: 4
Views: 3889

I find that maxing out cities is beneficial in several ways if you are active in a warring game. Max City Hall - makes your city hall more resistant to ballista damage (higher level takes more ballistas to reduce it by even 1 level) - if you are attacked and take ballista damage or rams damage your ...
by Brendone
Fri Aug 10, 2012 8:39 am
Forum: Ideas/Suggestions
Topic: Map shows your other attacks
Replies: 3
Views: 3024

+1 (I love farming and I hate double tapping the same city!)
by Brendone
Fri Aug 10, 2012 8:38 am
Forum: Ideas/Suggestions
Topic: Don't allow negative scholars!!!!
Replies: 4
Views: 3673

I think it would be hard to implement any system in which you don't get the scholars already alive at a city you take. It's a valid strategy and takes a lot of (team)work on an ongoing basis to do this. If you know who is helping their guild with scholar cities that means you know which player to ta...
by Brendone
Fri Aug 10, 2012 8:33 am
Forum: Questions
Topic: Morale
Replies: 4
Views: 3225

If you are farming an empty barbarian city (no troops) your morale won't make a difference anyways (your losses will still be minimal) so you can keep farming the target. The reason for morale is if a player attacks another player with a much smaller city, the morale bonus will inflict higher losses...
by Brendone
Fri Aug 10, 2012 8:30 am
Forum: Questions
Topic: Notification
Replies: 8
Views: 5290

I have this problem also. I only get the 'old notifications' (construction complete, warehouse full, protection ending) but none of the new ones (new message, guild invite, incoming attack). I've fiddled with the settings in and out of game, reinstalled the app, etc, to no effect. Support couldn't (...

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