Search found 6 matches
- Mon Dec 05, 2011 1:14 pm
- Forum: Questions
- Topic: Seriously?
- Replies: 2
- Views: 2612
I understand your opinion about this matter, it would be more honest if every player recieved an equal amount of coins. On the other hand, maybe they shouldn't give away coins to anyone. If you rly like a game which is offered for free, just buy some! It gives you a small advantage against other pla...
- Sat Dec 03, 2011 3:24 pm
- Forum: Strategy
- Topic: The art of farming
- Replies: 14
- Views: 19414
- Sat Dec 03, 2011 12:47 am
- Forum: Ideas/Suggestions
- Topic: Browser Based Version
- Replies: 1
- Views: 2351
- Fri Dec 02, 2011 4:37 pm
- Forum: Ideas/Suggestions
- Topic: Units / Alerts
- Replies: 0
- Views: 1565
Units / Alerts
Hi all, Wouldn't it be possible to create new unit types in the "3 lvl research system"? Something like Knights, Paladin and an elite unit which can only be obtained by a special item? You could just offer this item in store, but also when certain goals have been achieved (to maintain a certain bala...
- Fri Dec 02, 2011 4:15 pm
- Forum: Strategy
- Topic: [ajw guide] Early Game :: Day 1-30
- Replies: 41
- Views: 67591
- Fri Dec 02, 2011 4:11 pm
- Forum: Strategy
- Topic: The art of farming
- Replies: 14
- Views: 19414
The art of farming
Hi guys, as Valor is occupied with alot of inactive players, you should use this as an advantage. Inactive players won't grow, but they can perform as your unlimited amount of resource. Knowing any "activated" town, without any upgrades whatsoever, can hold about 600 of each resource, and also produ...