Against barbs, the rams are pointless, and the ballistas just cause damage to the city - bad if you want to take it over.
Against other players, especially with high walls, the ballistas and rams are invaluable.
EDIT: seriously, ba.lls is removed by filter?
Search found 10 matches
- Fri Dec 30, 2011 1:14 am
- Forum: Strategy
- Topic: Do u think rams are useful?
- Replies: 10
- Views: 10349
- Fri Dec 30, 2011 12:58 am
- Forum: Strategy
- Topic: Defending my city
- Replies: 7
- Views: 6488
- Fri Dec 30, 2011 12:10 am
- Forum: Strategy
- Topic: Poll: who uses gold
- Replies: 31
- Views: 27933
- Fri Dec 30, 2011 12:08 am
- Forum: Ideas/Suggestions
- Topic: In guild forum thread order
- Replies: 3
- Views: 3642
- Thu Dec 29, 2011 1:59 am
- Forum: Ideas/Suggestions
- Topic: Parking scouts
- Replies: 3
- Views: 3210
And a watch tower to spot parked scouts ?? Otherwise how do you kill them lol can't just spy On people for ever with no danger lol Maybe with a max watch tower you could manipulate the reports so they think your weak ;) Good point, and yeah. Watch tower is a good idea. Although in terms of spying, ...
- Thu Dec 29, 2011 1:18 am
- Forum: Ideas/Suggestions
- Topic: Parking scouts
- Replies: 3
- Views: 3210
Uses for this could be: Watch a city to see what activity it has in terms of attacking and support Watch a city when you are part of a guild attack to see how the battle progresses After a full scout operation, watch the city to see what support is being sent in After a full scout operation, see whe...
- Thu Dec 29, 2011 1:15 am
- Forum: Ideas/Suggestions
- Topic: Parking scouts
- Replies: 3
- Views: 3210
Parking scouts
Would be nice to be able to "park" scouts outside a city and have them report activity. Let's see a real example: City B is 1 hour away from the scout's home city. I send 100 scouts to "park" outside City B, with instructions to report back every 1 hour. Every hour, a scout leaves the "parking" zone...
- Thu Dec 29, 2011 1:10 am
- Forum: Ideas/Suggestions
- Topic: FWDing Reports (Game Improvement)
- Replies: 3
- Views: 3399
- Thu Dec 29, 2011 1:09 am
- Forum: Ideas/Suggestions
- Topic: Merchant arrival time
- Replies: 2
- Views: 2342
- Thu Dec 29, 2011 1:05 am
- Forum: General
- Topic: Annoying "Ooops" problem
- Replies: 10
- Views: 8390
I have another annoying error from time to time. I play on an ipod touch, IOS5. When deploying troops, if I too quickly move to another screen, the deployment popup at the bottom does not go away again, meaning I need to relaunch the application as I can no longer click on the lower buttons. The pro...