Search found 22 matches

by Deigo 73
Thu Jan 26, 2012 11:49 am
Forum: Questions
Topic: What happens if the city I attack decides to abort the world?
Replies: 2
Views: 2124

Ok so my attack came back and my one knight was killed. I checked the city on the "Center on map" option again, and it is now a small circular city with 1.5k points. Granted it's a new city, but there is no way that the beginner's protection has already ran its course on such a new city. Is the old ...
by Deigo 73
Thu Jan 26, 2012 10:57 am
Forum: Strategy
Topic: 43K maxed cities. Are they worth it?
Replies: 54
Views: 52438

I am maxing my main city simply for the look. Like Valorgamer, my main city is surrounded by my others, so it's kind of like my village capital.
by Deigo 73
Thu Jan 26, 2012 10:50 am
Forum: Questions
Topic: What happens if the city I attack decides to abort the world?
Replies: 2
Views: 2124

What happens if the city I attack decides to abort the world?

I was attacking a low city (13k), and after my second attack he sent me a message. Said thanks a lot and he might as well delete the app (what does he think the objective of a war game is?) Anywho...I went to send another attack and the city is gone. It is now a beginning city with protection. If I ...
by Deigo 73
Thu Jan 05, 2012 7:39 am
Forum: Questions
Topic: Name
Replies: 1
Views: 1593

Yes, in the City Hall. Same as if you'd change one you started with.
by Deigo 73
Wed Jan 04, 2012 3:00 pm
Forum: Ideas/Suggestions
Topic: Silver
Replies: 5
Views: 4167

No need for that. No, they don't always have currency. On to being constructive... Do you have any ideas to support the introduction of currency? What kinds of buildings, items, units, powerups, etc do you have in mind? What options, aside from tax, does a player have to gain currency? How would you...
by Deigo 73
Wed Jan 04, 2012 1:33 pm
Forum: Ideas/Suggestions
Topic: Silver
Replies: 5
Views: 4167

I don't like the feel of playing Sims within my war games :(
by Deigo 73
Wed Jan 04, 2012 10:31 am
Forum: Ideas/Suggestions
Topic: Ability to transfer units from your ciies
Replies: 17
Views: 10135

Well it would definitely benefit you to build up a conquered city, there is no doubt about that. But I think what Stark is saying is that if you could just as easily move troops to and fro, you wouldn't have to rebuild the city. You can leave it demolished and there would be no necessity in leveling...
by Deigo 73
Wed Jan 04, 2012 9:55 am
Forum: Questions
Topic: Rally point
Replies: 2
Views: 2800

Destroying the rally point of a barbarian city is not a good move. Since barbarians don't move their troops, they really have no need for a rally point. The thing to attack if you're trying to farm a barbarian city would be the barracks. You want the barbarian city to flourish its resource gathering...
by Deigo 73
Wed Jan 04, 2012 7:23 am
Forum: Ideas/Suggestions
Topic: Research level indicator
Replies: 3
Views: 3179

Well I think this can be taken a little bit further. I feel that a rank 3 scout should be able to determine the enemies' troop upgrades as well.
by Deigo 73
Wed Jan 04, 2012 7:21 am
Forum: Ideas/Suggestions
Topic: Ability to transfer units from your ciies
Replies: 17
Views: 10135

Or get rid of population cap as it stands and make it sustainable population, troops would consume at an hourly rate and therefore you would have to farm more and more to sustain your troops, this would mean you could potentially have larger armies but to do so would take time and effort. This woul...

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