Search found 16 matches

by Adagio
Mon Mar 26, 2012 3:12 pm
Forum: Ideas/Suggestions
Topic: Invalid body. Please rephrase it.
Replies: 6
Views: 4251

Sigh. Apparently this word is also forbidden in this forum. Let me try again: "p r o n o u n c e", which according to Google, just means "say".
by Adagio
Mon Mar 26, 2012 3:07 pm
Forum: Ideas/Suggestions
Topic: Invalid body. Please rephrase it.
Replies: 6
Views: 4251

Invalid body. Please rephrase it.

Please remove this filter once for all. Do not try to enhance it, just remove it. Other posters have, in the past, politely said that it was frustrating, for myself I would say it's unsupportable. I just lost 20 minutes to find the "offending" world I had used in a very long post where I wanted to s...
by Adagio
Tue Mar 20, 2012 2:28 pm
Forum: Bugs
Topic: Forum crashing
Replies: 4
Views: 3008

Same here. The bug I'm experimenting is the following: if a thread has been created recently (i.e. after I upgraded to 1.8.5), and if I click "Back" to get out of it, then the game crashes. Additionally, if the thread has only one post, I'm unable to respond. Clicking "Reply" just does nothing. But ...
by Adagio
Tue Feb 21, 2012 9:02 am
Forum: Ideas/Suggestions
Topic: Chaos change and attack change
Replies: 30
Views: 21223

Well Naita, there are many things in this game which are irrealistic/artificial, but which makes it interesting. For example, you instantly know when an attack will hit you, that in itself is strange, but moreover you can't know what troops are sent. This is totally irrealistic, but it's one of the ...
by Adagio
Thu Feb 09, 2012 10:22 am
Forum: Ideas/Suggestions
Topic: Chaos change and attack change
Replies: 30
Views: 21223

By vice-versa I meant: a support hitting the ennemy should turn into an attack, of course.
by Adagio
Thu Feb 09, 2012 10:20 am
Forum: Ideas/Suggestions
Topic: Chaos change and attack change
Replies: 30
Views: 21223

Completely agree. Another idea to solve the problem of long distance conquest: why wouldn't the troop you send with the scholar just enter the town, and immediately support it? Or even be reattached to the town. That would be the more logical. But in all cases, I agree that an attack hitting your ow...
by Adagio
Fri Jan 20, 2012 8:33 am
Forum: General
Topic: What you like and dislike about Valor
Replies: 29
Views: 18366

To come back to the subject, I personally like the units. In many other games they pointlessy multiply their numbers to hide the lack of features. In Valor, you have just what's needed, and moreover each unit has a real use, and never become obsolete (at least in the world where I'm playing. When un...
by Adagio
Wed Jan 18, 2012 12:43 am
Forum: Questions
Topic: killing points
Replies: 10
Views: 6939

> if you build a 40k city and your city has 40,100 points, > then everyone will know it is defenseless. Precisely BledFast, this is rather a weakness in your system, which would then reduce considerably the role of scouts. However the idea to factor the army power in the city points is interesting. ...
by Adagio
Tue Jan 17, 2012 5:20 am
Forum: Questions
Topic: killing points
Replies: 10
Views: 6939

> The points for the cities are set that way, because knowing > the level of the buildings lets you know how difficult a target > that specific city is. I absolutely agree! But precisely, the fact that cities do have their own points is one more reason to use another system for the players. Currentl...
by Adagio
Mon Jan 16, 2012 8:54 am
Forum: Questions
Topic: killing points
Replies: 10
Views: 6939

Thanks both for answering, but actually you hadn't really understood my problem: I was thinking that the "Total points" was, hum, the total of all points, i.e. building points + killing points. Hence I couldn't understand why my points (total I mean) didn't raise after I won a battle, and even less ...

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