Search found 12 matches
- Fri Mar 16, 2012 12:06 pm
- Forum: General
- Topic: So my ally just accidently took over my city
- Replies: 6
- Views: 5283
My apologies, but that's a cop out, TT. If everyone wants to sit around and pretend that it is intended for this to occur and as such only this or that class of people can survive, then yippee, whatever. A jar of cookies for all you war winners. Meanwhile, the game mechanics could still use a little...
- Wed Jan 25, 2012 8:52 pm
- Forum: Ideas/Suggestions
- Topic: Incpming
- Replies: 5
- Views: 3565
- Wed Jan 18, 2012 1:25 pm
- Forum: Strategy
- Topic: Hiding place
- Replies: 17
- Views: 14219
Yes. You need to turn it upside down. Make it so any attacker has to go through the amount of resource in NUMBER that you have hidden before they actually get anything. So with hideout protecting 200 resources, if an attacker gets a haul of 260, 260, 260, he actually only gets 60, 60, 60. That's for...
- Wed Jan 18, 2012 9:41 am
- Forum: Questions
- Topic: Theory Crafting
- Replies: 1
- Views: 5463
Theory Crafting
Has anyone done any data collecting on anything in the game? Google didn't help much. I'm very curious about tables of resource costs for each level of every building, resource/unit/training times, and any available information on exactly how much each City Hall level affects build times. If the ans...
- Wed Jan 18, 2012 9:14 am
- Forum: Strategy
- Topic: Barb Shaping
- Replies: 8
- Views: 9750
If I learn to play football in England and go to America to play I still have the same skill!! I played trivian for over 2 years and a game before and they all had level 3 regardless.. No wonder my defence kept dying when defending others.. Because its level 1.. Meh!! attack troops are always going...
- Tue Jan 17, 2012 12:09 pm
- Forum: Strategy
- Topic: Point to city hall past lvl 25?
- Replies: 6
- Views: 7788
It's fact. You can see the other construction times go down the minute you even queue up a level of City Hall. I've been doing some number crunching to determine if the resources and time expended in creating the high level city hall actually pay off in time saved later. I can tell you that the diff...
- Tue Jan 17, 2012 7:33 am
- Forum: Ideas/Suggestions
- Topic: Need a way to keep game interesting
- Replies: 11
- Views: 8884
Phoenix nailed a lot of stuff. I think you should reward your players - that will keep any that are on the fence about quitting for a bit longer. But reward them based on what? Activity, longevity? Dunno, but do something to hold your current base. Be very careful about what you charge for and what ...
- Fri Jan 13, 2012 12:19 pm
- Forum: Ideas/Suggestions
- Topic: Better Message System
- Replies: 8
- Views: 5713