Search found 24 matches
- Fri Feb 22, 2013 10:04 pm
- Forum: Strategy
- Topic: Besty City to Destroy?
- Replies: 12
- Views: 18356
Can you defend against ballistas? Does having more ballistas on defend allow you to mitigate building damage? if at least 1 ballista in the attack survives they will do full damage. the more support in the city the less damage ballistas will do. I usually have a combination of rams and ballista. me...
- Sat Feb 09, 2013 10:41 pm
- Forum: Ideas/Suggestions
- Topic: World Names
- Replies: 2
- Views: 2656
World Names/forwarding reports
I would like to be able to rename the standard [1k] and [5k] worlds. so instead of it being a long list of 'standard [#k] (###)' it will read 'name (###)'. makes it a bit more personalized and its not as dull as a long list of the word 'standard'. also i havent been able to forward reports for a lon...
- Sat Oct 27, 2012 9:18 pm
- Forum: Ideas/Suggestions
- Topic: The New Troop Building Menu (Problems/Suggestions)
- Replies: 13
- Views: 9259
- Fri Oct 26, 2012 6:39 am
- Forum: Ideas/Suggestions
- Topic: Troop Improvement
- Replies: 0
- Views: 1517
Troop Improvement
How about when upgrading troops not just attack and defense get improved but also haul gets improved and possibly even the resource cost gets lowered.
And i think it would be nice if at one of the scouts levels it can see what a cities loyalty is.
And i think it would be nice if at one of the scouts levels it can see what a cities loyalty is.
- Fri Oct 26, 2012 6:25 am
- Forum: Ideas/Suggestions
- Topic: The New Troop Building Menu (Problems/Suggestions)
- Replies: 13
- Views: 9259
Playmesh, I appreciate your effort to keep the game fresh and exciting. I like the new art work you've put for the recruitment but it just makes the mundane task of rebuilding troops (when you have 100's of cities) even slower. like before you could see all troop types for that building at once and ...
- Mon Sep 24, 2012 1:19 am
- Forum: Strategy
- Topic: Math Behind the Defense
- Replies: 5
- Views: 7004
- Mon Sep 17, 2012 12:58 am
- Forum: Strategy
- Topic: Overpopulation/underpopulation
- Replies: 3
- Views: 4324
- Mon Sep 17, 2012 12:53 am
- Forum: Ideas/Suggestions
- Topic: Fortune Upgrade
- Replies: 14
- Views: 10410
I like this idea of making the wheel of fortune upgradable. Giving worth while rewards to players as they progress in that world. Although I don't like the idea of winning troops, scholars or anything else that will take up farm space. I think that giving a (large) bunch of troops to a city instanta...
- Sun Sep 09, 2012 5:22 am
- Forum: Strategy
- Topic: Overpopulation/underpopulation
- Replies: 3
- Views: 4324
I'd say a general rule would be to have more than your enemy. If you have a look in the simulator you will see that it doesn't take that many troops to get rid of 300 lancers and sentries. Build your city and troops simultaneously and try to conquer your enemies before they have the chance to conque...
- Thu Apr 12, 2012 11:40 am
- Forum: Questions
- Topic: Troops in abandoned cities/barbs
- Replies: 3
- Views: 3820