Search found 21 matches
- Wed Jun 06, 2012 9:26 am
- Forum: Ideas/Suggestions
- Topic: Let people send waves at specific times
- Replies: 24
- Views: 13658
yeah, this is a good idea. Hearts of Iron had suck a concept where you could coordinate attacks, and each stack from each city would coordinate to leave at the long pole in the tent city (or its own verbiage of such a concept of course). Whereas I think this might be a bit complicated, and I wouldn'...
- Wed Jun 06, 2012 9:23 am
- Forum: Ideas/Suggestions
- Topic: Scholar Stacking
- Replies: 6
- Views: 4821
Agree, waves are ok
Waves take out some of the overwhelming surprise to the game. Helps give the defender a bit of a heads up that something nasty is about to happen. Should stay.
- Wed Jun 06, 2012 8:53 am
- Forum: General
- Topic: When do new worlds open, and when do I get offered to get in?
- Replies: 2
- Views: 2607
When do new worlds open, and when do I get offered to get in?
Maybe this is posted somewhere, but a search didn't seem to turn up the info. I have been playing for about 5 months I think. I can't seem to figure out when new worlds open, and why it seems to not be available to me at times. Are there some rules about how often I can enter a new world? Even if I ...
- Wed Jun 06, 2012 8:38 am
- Forum: Bugs
- Topic: Forge Research Points Allocated Bug
- Replies: 0
- Views: 1318
Forge Research Points Allocated Bug
I apologize if somebody already posted this. Anytime I do an "action" in the forge, such as start research, the research points allocated numbers go from x/10 to 0/0. This seems to be universally true in all cases for me. I would have to bet somebody reported this already, so again, sorry. Decided t...
- Wed Jun 06, 2012 8:20 am
- Forum: General
- Topic: Changes to Chaos on Worlds opened on/after June 6th
- Replies: 278
- Views: 185760
I've played the game under a bunch of different circumstances. I've played before where I can only spend $5 worth of gold and I've found the strategic use of boosters and queue extender can make a pretty enormous difference. That's self serving, but I wanted to at least say it. But I can understand...
- Tue Jun 05, 2012 11:34 am
- Forum: General
- Topic: Changes to Chaos on Worlds opened on/after June 6th
- Replies: 278
- Views: 185760
It is all about revenue, and rightfully so! You need it! We should be paying for this! I want to pay for this! BUT... I have posted about this before, and assume it has been read and promptly thrown out the window as rubbish. However, the bottom line is what you get for your $ is basically nothing. ...
- Fri May 25, 2012 6:48 pm
- Forum: Ideas/Suggestions
- Topic: Guild coordination & troop movement
- Replies: 3
- Views: 2786
Scouts aren't messengers. The scholars don't take the city, the citizens do. Smart talk makes em feel bad. Stop making then riot and kill the current leader. The moderates have mentioned that communication features are still in progress. Many other in-app purchases don't require scaling severs, tec...
- Thu May 24, 2012 5:02 pm
- Forum: Ideas/Suggestions
- Topic: Guild coordination & troop movement
- Replies: 3
- Views: 2786
Guild coordination & troop movement
Several things: 1. I don't understand why we only have 15 mins to cancel an attack. Logically speaking in the real world, you would have had the amount of time it take to send a scout from the origin city to the army. If the army moves 3 times slower than the scout, you would be able to travel up to...
- Thu May 24, 2012 9:46 am
- Forum: Strategy
- Topic: 43K maxed cities. Are they worth it?
- Replies: 54
- Views: 52272
I disagree to some degree. Every maxed out building has a purpose going forward except the city hall, forge, and hiding place. Another advantage is more points, however more troops can help make that up. 1. Troop buildings: no brainer, you build troops faster. Max them out. 2. City hall: you can lea...