Search found 61 matches

by Collynm
Fri Jun 08, 2012 4:56 pm
Forum: Ideas/Suggestions
Topic: Selling cities
Replies: 45
Views: 23130

Anyhow my idea is to make selling and buying cities take just as long if not longer than capping a city by force while making markets much more usefull saying as they tend to die out later in the game.
by Collynm
Fri Jun 08, 2012 3:19 pm
Forum: Ideas/Suggestions
Topic: Selling cities
Replies: 45
Views: 23130

Does anyone official have an opinion on wether or not this idea could work?
by Collynm
Thu Jun 07, 2012 10:42 am
Forum: Ideas/Suggestions
Topic: Selling cities
Replies: 45
Views: 23130

But would the player have enough resources to pay another player for a city after so many attacks?
by Collynm
Thu Jun 07, 2012 9:29 am
Forum: Ideas/Suggestions
Topic: The prince
Replies: 25
Views: 13453

That and there could be a unit called the assassin that you could send to cities to kill the prince (and maybe scholars?) whose chances of successes depend on the number of troops in the enemies' city (the more troops the lower the success rate).
by Collynm
Thu Jun 07, 2012 9:24 am
Forum: Ideas/Suggestions
Topic: Guild profile
Replies: 1
Views: 1525

Guild profile

Im sure this would be easy to imply. Under the guild profile there should be a category for the number of cities the guild has
by Collynm
Thu Jun 07, 2012 9:16 am
Forum: Ideas/Suggestions
Topic: The prince
Replies: 25
Views: 13453

How about if you loose him but not all of your troops your loyalty in his city of origin drops by 20-40 points
by Collynm
Wed Jun 06, 2012 6:02 pm
Forum: Ideas/Suggestions
Topic: Selling cities
Replies: 45
Views: 23130

A guild mate of mine has 90. What if say I had 250 cities and I was attacked and lost 100 of them, I would then have 100 scholars I could use to buy cities instantly in some far off region where I would be safe. Then the guild trying to kill you off probably has 1000 scholars will chase you whereve...
by Collynm
Wed Jun 06, 2012 10:53 am
Forum: Ideas/Suggestions
Topic: Competition
Replies: 9
Views: 5496

I have a competition idea too. You could have a capture the flag like game where 2 guilds or players would challange each other. If they both accept they choose what city of theirs that they want to use as their "flag". Once that is done they try to capture eachother's city/flag then hold it for 24 ...
by Collynm
Wed Jun 06, 2012 10:07 am
Forum: Ideas/Suggestions
Topic: The prince
Replies: 25
Views: 13453

Maybe this prince could be a unit that when put with your troops he gives all of your units a small boost to their stats, say like plus 20%
by Collynm
Wed Jun 06, 2012 9:57 am
Forum: Ideas/Suggestions
Topic: Selling cities
Replies: 45
Views: 23130

Most people seem to have thought otherwise

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