Search found 8 matches

by Rimple
Wed Feb 22, 2012 12:54 am
Forum: Ideas/Suggestions
Topic: Few suggestions
Replies: 13
Views: 9683

You said it would add new strategy to the game for people to attack the farm and city hall, sorry but if you are at war with someone you are, in my opinion, an idiot if you don't start with their farm and warehouse! This is Tactics 101. In principle this idea seems good BUT it is countered SO SO eas...
by Rimple
Tue Feb 21, 2012 12:44 am
Forum: Ideas/Suggestions
Topic: Few suggestions
Replies: 13
Views: 9683

But why not add another layer to the strategy, And I only called them commandos as it is a name we all can relate to. As far as Herod go, think specialisation, you build a troop, and you train it into a hero, any troop type. But you need additional bonuses for each troop type to prevent the guardian...
by Rimple
Mon Feb 20, 2012 10:58 am
Forum: Ideas/Suggestions
Topic: Few suggestions
Replies: 13
Views: 9683

Why wouldn't I have? Do they seem faked or something. I would like to see what devs think of my ideas
by Rimple
Sun Feb 19, 2012 4:36 pm
Forum: Ideas/Suggestions
Topic: No attack on players who are not connected or on vacaition
Replies: 12
Views: 8727

What about having like a sitter aspect? They can control your cities when you are away?
by Rimple
Sun Feb 19, 2012 4:10 pm
Forum: Ideas/Suggestions
Topic: Few suggestions
Replies: 13
Views: 9683

Edit: commando's would also potentially make excellent heroes
by Rimple
Sun Feb 19, 2012 10:35 am
Forum: Ideas/Suggestions
Topic: Feilds per hour
Replies: 4
Views: 4213

Ah I was not aware of this, thanks for letting me know!
by Rimple
Sun Feb 19, 2012 10:34 am
Forum: Ideas/Suggestions
Topic: Few suggestions
Replies: 13
Views: 9683

Few suggestions

Here are a few suggestions I think may improve the game 1. Choosing a race/ faction. The option for this would allow specialisation to how you want to play the game. For example, one could be faster building times so you could top the scoreboards, or better attack to allow you to pillage better, oth...
by Rimple
Sun Feb 19, 2012 8:13 am
Forum: Ideas/Suggestions
Topic: Feilds per hour
Replies: 4
Views: 4213

Feilds per hour

As far as I can tell there is no way of telling how many fields per hour (speed) troops can travel. Personally I would find it extremely helpful for scouting or potential attacks/counter attacks. This could also be improved in the forge with potential upgrades to speed, giving an additional incentiv...

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