Search found 23 matches

by Snowman9
Tue Mar 20, 2012 2:26 pm
Forum: Ideas/Suggestions
Topic: Gold
Replies: 8
Views: 6193

Gold

When we are prompted to make a new kingdom after being taken over at least half of the gold bought should be returned to that new kingdom, that would make gold more valuable and keep players that support the developers from leaving this game. I can't be the only one who feels this way. If I am, well...
by Snowman9
Thu Mar 15, 2012 8:56 pm
Forum: Ideas/Suggestions
Topic: Gold suggestion
Replies: 4
Views: 3341

It's not gambling when it's virtual money. Devs may lose money from it. as nice as it would be they need to generate income somehow to keep this awesome game running. At the same time it would be nice to receive 5 gold for milestone achievements instead of a few resources. I'd save the gold for ulti...
by Snowman9
Mon Mar 12, 2012 6:48 pm
Forum: Ideas/Suggestions
Topic: Fortune Idea
Replies: 5
Views: 4488

20 gold is fair since players have more than one opportunity to get a resource valued at 2000. It costs 10 coins per 1000 resource. So if they just have one slot at 20 coins the chances of hitting it would be 1/16. The odds are against the spinner. They should eliminate the x2 amulets because amulet...
by Snowman9
Mon Mar 12, 2012 11:29 am
Forum: Ideas/Suggestions
Topic: Fortune Idea
Replies: 5
Views: 4488

It would be cool also if they threw in 20 gold coins as one of the prizes. It's equivalent to 2k resources, but if one saves their gold, they could purchase something greater for their patience: Speed ups, queue extensions, etc.
by Snowman9
Fri Mar 02, 2012 7:18 pm
Forum: Ideas/Suggestions
Topic: Guild Flag
Replies: 10
Views: 6480

I think you're missing my point. Of course they have an art application used to create all the gfx we see in-game. But what I'm curious about is if we can "customize" a flag ourselves using preset designs made by PlayMesh, within the Valor Ap. Then in the guild tab there may be an option to create a...
by Snowman9
Fri Mar 02, 2012 1:15 pm
Forum: Ideas/Suggestions
Topic: Guild Flag
Replies: 10
Views: 6480

I liked what Treyarch did with their custom game tag and the implementation of layers in Black Ops. The more points the guild has combined, maybe the more designs, shapes, colors, and layers are unlocked. It would be up to the guild leader to create the logo. This may be cumbersome though to the Dev...
by Snowman9
Fri Mar 02, 2012 12:00 pm
Forum: Ideas/Suggestions
Topic: Guild Flag
Replies: 10
Views: 6480

Perhaps PlayMesh-created default flags maybe?
by Snowman9
Fri Mar 02, 2012 11:59 am
Forum: Ideas/Suggestions
Topic: Guild Flag
Replies: 10
Views: 6480

Guild Flag

The ability to import a .jpg, or other picture format, for something like a guild flag would be neat. Every time you click on a kingdom in the world map, their little profile could come up with their guild flag to the right of their stats. Of course a major concern would be innappropriate and copy w...
by Snowman9
Fri Mar 02, 2012 7:26 am
Forum: Ideas/Suggestions
Topic: Building Appearance
Replies: 3
Views: 2785

It starts to look like a castle at lvl 13 if I'm not mistaken. Then at 21 it makes another appearance change. And I believe it does another appearance change at a higher lvl too, I just haven't got there yet.
by Snowman9
Thu Mar 01, 2012 12:46 pm
Forum: Ideas/Suggestions
Topic: Landscape View (Horizantal)
Replies: 3
Views: 2565

Landscape View (Horizantal)

A landscape option would be nice instead of just holding the device vertically. Also a new UI, separate from the vertical one, for when playing in landscape mode. This could be a way to do instant guild chat.

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