Search found 23 matches

by Snowman9
Thu Apr 19, 2012 10:09 am
Forum: Ideas/Suggestions
Topic: Scorched Earth Policy
Replies: 2
Views: 2335

Scorched Earth Policy

Can there be a quick way of reducing your kingdom to everything level 1 before a foreign army conquers you? I'd buy gold just for knowing that someone has to start that city from scratch. I know you can buy speed ups for deconstruction, but that would literally take hundreds of dollars. I'm thinking...
by Snowman9
Fri Apr 13, 2012 9:35 am
Forum: Ideas/Suggestions
Topic: Roads!
Replies: 1
Views: 1701

Roads!

The ability to construct roads between trade routes would be cool. Maybe it could increase trade time by 50%! Is this already a gold buyers feature?

Update: I just saw that you can trade instantly for 25 gold. Why not exchange 10 amulets for 48 hours worth of sped up trading?
by Snowman9
Thu Apr 12, 2012 8:47 am
Forum: Ideas/Suggestions
Topic: Suggestion Animation
Replies: 5
Views: 4020

I disagree, I think PlayMesh could find a way to make animations flow nicely. It's not like they're using the Unreal Engine to make this game. I'm not asking for Infinity Blade level graphics. They already have some animations that move at an acceptable frame rate. I have an A5 processor, so I think...
by Snowman9
Wed Apr 11, 2012 7:30 pm
Forum: Ideas/Suggestions
Topic: Saboteur Training Camp
Replies: 0
Views: 1599

Saboteur Training Camp

The stable should offer a new class, the saboteur. This unit can lower the building level of an enemy without the enemy knowing. There is a catch though. If you fail to sabotage the enemy you lose all your saboteurs and the enemy is notified which nation tried to sabotage you. The success of every s...
by Snowman9
Wed Apr 11, 2012 7:18 pm
Forum: Ideas/Suggestions
Topic: Suggestion Animation
Replies: 5
Views: 4020

Clouds and shadows, guards on the wall (amount dependant on wall level), weather effects and seasons should be implemented as well. This kind of polish would separate this app from others. Also ambient sound fx would be nice too. Water running by a creek, birds chirping, just to name a few.
by Snowman9
Fri Apr 06, 2012 6:18 pm
Forum: Ideas/Suggestions
Topic: Amulets
Replies: 0
Views: 1596

Amulets

Amulets should be used as a separate form of currency. Maybe players could exchange 30 amulets for 100 gold coins. As long as people play once a day for a month they could gain 100 gold. If they miss a day, charge a buck to redeem the absent day. Or they could try their luck at the fortune wheel to ...
by Snowman9
Thu Mar 29, 2012 1:48 am
Forum: Ideas/Suggestions
Topic: Buy troops
Replies: 8
Views: 5278

Why not have the ability to purchase troop speed ups? They'd increase production by 25-45%, applicable for 24 hours only with a 24 hour cool down.
by Snowman9
Thu Mar 29, 2012 1:41 am
Forum: Ideas/Suggestions
Topic: Hiding Place: Take it out the game!
Replies: 14
Views: 9365

Or perhaps it's function should change from hiding resources to hiding a great beast that adds defense points to your kingdom only (no attacking). The higher the hiding place level, the greater the defense. To combat these beasts you could enlist the help of a new combat class: Dragonslayers! Perhap...
by Snowman9
Thu Mar 29, 2012 1:32 am
Forum: Ideas/Suggestions
Topic: Changing name
Replies: 5
Views: 3707

Why not spend a hefty amount from resources 50k each, or acquire a slow down on resource/troop production for 3 days? Just a suggestion, I really don't care about changing my name anyways.
by Snowman9
Sat Mar 24, 2012 4:21 pm
Forum: Ideas/Suggestions
Topic: Music
Replies: 6
Views: 5129

While in valor: Just double click the home button quick, swipe to the right, and press play. It will stream the last played song. If you have a song preference, just choose it before you play valor. Then use the above method to stream your own music. For instance I'm listening to daft punk as I type...

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