Search found 6 matches
- Thu May 31, 2012 7:29 pm
- Forum: General
- Topic: Changes to Chaos on Worlds opened on/after June 6th
- Replies: 278
- Views: 186728
Thanks for the reply Playmesh. Great to see action coming from this thread. Great work on only making new changes in new worlds. I will pass this through my world ASAP. You say the 15 attacks are not going to be the limit. But they are in effect ATM. When will they go back to normal. And what will ...
- Wed May 30, 2012 9:15 pm
- Forum: General
- Topic: Changes to Chaos on Worlds opened on/after June 6th
- Replies: 278
- Views: 186728
Why not allow troops coming in behind scholars to stay as support rather than attacking a city if you capped it? You mention a desire to have it more like 'real life' and this is how it would happen. At least I would make sure that I had smart enough commanders to know that if we had captured a cit...
- Wed May 30, 2012 7:05 pm
- Forum: General
- Topic: Changes to Chaos on Worlds opened on/after June 6th
- Replies: 278
- Views: 186728
Disregarding the factor of revenue I'm more just concerned about tactics now. Besides chaos what other changes are there to even the playing field for the loss of it?...I'm trying to figure out exactly how to defend new cities deep in enemy territory since I assume we would still be barred from send...
- Wed May 30, 2012 4:59 pm
- Forum: General
- Topic: Changes in game play?
- Replies: 17
- Views: 10039
I think the only thing I really want...if they remove chaos is the concept of sending support before you cap a city...like I don't mind losing chaos I just don't want some 24 hr drive to completely kill off a dude (with guild)...cap the city and ONLY then can I send support which would leave it comp...