Search found 476 matches

by MyName999
Wed Jan 16, 2013 5:51 am
Forum: General
Topic: W125 - Really?!?!?!
Replies: 87
Views: 48703

I'm not unsympathetic to the viewpoint regarding a desire to have the worlds wind down faster, but there are tremendous costs (administrative, technological, financial) associated with what I would view as a minor gain to the efficiency of the world. I believe we've made a reasonable trade off for ...
by MyName999
Wed Jan 16, 2013 5:49 am
Forum: General
Topic: W125 - Really?!?!?!
Replies: 87
Views: 48703

I believe Squircle is disappointed because there were higher expectations for the "prize". ...and it seems pointless to spend months mopping up llittle 1085 point cities when we have clearly won the world - there is nobody else except these little cities - it's not a matter of points, it that there...
by MyName999
Tue Jan 15, 2013 5:24 am
Forum: Questions
Topic: Winning criteria
Replies: 5
Views: 4893

FOR QUARK GAMES WORKERS: The "Last guild standing" critera for ending TBS world is really too restrictive! Imagine how much 1-3k cities of nearly inactives or looser players in a or they own guild we'll have to conquer!!! Lots of time only attacking small cities in order to gain the winning title !!...
by MyName999
Tue Jan 15, 2013 5:17 am
Forum: Strategy
Topic: Knights or Guardians for defense?
Replies: 20
Views: 29038

Hope you've enjoyed, this is now REALLY public...
by MyName999
Tue Jan 15, 2013 5:14 am
Forum: Strategy
Topic: Knights or Guardians for defense?
Replies: 20
Views: 29038

"Last case, as during hard siege: we need max efficiency with minimum resources requirment and quickest enrolment. Same conclusions as before: Best attacking unit is Knight, then Guards, before Bersekers! For defense, Guards are bests before mixing of Lancer and Sentry if defense against infantry AN...
by MyName999
Tue Jan 15, 2013 5:14 am
Forum: Strategy
Topic: Knights or Guardians for defense?
Replies: 20
Views: 29038

"Another case: we only need max efficiency when lacking time; recruitment must be quicker as possible. In this case best attacking unit is Knight, then Guards, before Bersekers! For defense, Guards are bests before mixing of Lancer and Sentry if defense against infantry AND cavalry is needed." [ATTA...
by MyName999
Tue Jan 15, 2013 5:13 am
Forum: Strategy
Topic: Knights or Guardians for defense?
Replies: 20
Views: 29038

"Now, if for any reason, we're lacking resources, conclusions are the same. Only change are that differences between troops are higher if we only take on note the resources that is needed on maximum (because it would be first resources lacking, and so stopping whole production...)" [ATTACH]69[/ATTACH]
by MyName999
Tue Jan 15, 2013 5:11 am
Forum: Strategy
Topic: Knights or Guardians for defense?
Replies: 20
Views: 29038

OK guys, I posted this in so much kko forums that I now can presume it went in public domain, not only reserved for the guilds I was in: Every troop must be compared for the same amount of food used, as cities have LIMITED amount of food, and as most players use whole troops (or a limited pourcentag...
by MyName999
Thu Jan 03, 2013 5:41 am
Forum: Strategy
Topic: Attack limit
Replies: 2
Views: 3638

What is the attack limit for one player attacking another player's city? Also what is the guild attack limit? I've encountered both of these limits just not sure what they are. See: http://forum.playmesh.com/showthread.php?7281-City-Attack-Limit-(-quot-Chaos-quot-)&highlight=number+of+attack+limit ...
by MyName999
Mon Dec 17, 2012 5:41 am
Forum: Ideas/Suggestions
Topic: Scholar Transfer
Replies: 3
Views: 3037

Scholars are troops, and this isn't possible with troops...

This is part of the game strategy, my opinion is that it's fine like this

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