Search found 476 matches
- Wed Jan 16, 2013 5:51 am
- Forum: General
- Topic: W125 - Really?!?!?!
- Replies: 87
- Views: 48703
I'm not unsympathetic to the viewpoint regarding a desire to have the worlds wind down faster, but there are tremendous costs (administrative, technological, financial) associated with what I would view as a minor gain to the efficiency of the world. I believe we've made a reasonable trade off for ...
- Wed Jan 16, 2013 5:49 am
- Forum: General
- Topic: W125 - Really?!?!?!
- Replies: 87
- Views: 48703
I believe Squircle is disappointed because there were higher expectations for the "prize". ...and it seems pointless to spend months mopping up llittle 1085 point cities when we have clearly won the world - there is nobody else except these little cities - it's not a matter of points, it that there...
- Tue Jan 15, 2013 5:24 am
- Forum: Questions
- Topic: Winning criteria
- Replies: 5
- Views: 4893
FOR QUARK GAMES WORKERS: The "Last guild standing" critera for ending TBS world is really too restrictive! Imagine how much 1-3k cities of nearly inactives or looser players in a or they own guild we'll have to conquer!!! Lots of time only attacking small cities in order to gain the winning title !!...
- Tue Jan 15, 2013 5:17 am
- Forum: Strategy
- Topic: Knights or Guardians for defense?
- Replies: 20
- Views: 29038
- Tue Jan 15, 2013 5:14 am
- Forum: Strategy
- Topic: Knights or Guardians for defense?
- Replies: 20
- Views: 29038
"Last case, as during hard siege: we need max efficiency with minimum resources requirment and quickest enrolment. Same conclusions as before: Best attacking unit is Knight, then Guards, before Bersekers! For defense, Guards are bests before mixing of Lancer and Sentry if defense against infantry AN...
- Tue Jan 15, 2013 5:14 am
- Forum: Strategy
- Topic: Knights or Guardians for defense?
- Replies: 20
- Views: 29038
"Another case: we only need max efficiency when lacking time; recruitment must be quicker as possible. In this case best attacking unit is Knight, then Guards, before Bersekers! For defense, Guards are bests before mixing of Lancer and Sentry if defense against infantry AND cavalry is needed." [ATTA...
- Tue Jan 15, 2013 5:13 am
- Forum: Strategy
- Topic: Knights or Guardians for defense?
- Replies: 20
- Views: 29038
"Now, if for any reason, we're lacking resources, conclusions are the same. Only change are that differences between troops are higher if we only take on note the resources that is needed on maximum (because it would be first resources lacking, and so stopping whole production...)" [ATTACH]69[/ATTACH]
- Tue Jan 15, 2013 5:11 am
- Forum: Strategy
- Topic: Knights or Guardians for defense?
- Replies: 20
- Views: 29038
OK guys, I posted this in so much kko forums that I now can presume it went in public domain, not only reserved for the guilds I was in: Every troop must be compared for the same amount of food used, as cities have LIMITED amount of food, and as most players use whole troops (or a limited pourcentag...
- Thu Jan 03, 2013 5:41 am
- Forum: Strategy
- Topic: Attack limit
- Replies: 2
- Views: 3638
What is the attack limit for one player attacking another player's city? Also what is the guild attack limit? I've encountered both of these limits just not sure what they are. See: http://forum.playmesh.com/showthread.php?7281-City-Attack-Limit-(-quot-Chaos-quot-)&highlight=number+of+attack+limit ...
- Mon Dec 17, 2012 5:41 am
- Forum: Ideas/Suggestions
- Topic: Scholar Transfer
- Replies: 3
- Views: 3037