Search found 15 matches

by twood1
Fri Apr 20, 2012 4:52 pm
Forum: Ideas/Suggestions
Topic: Let allied guilds reinforce ech other
Replies: 2
Views: 2563

Let allied guilds reinforce ech other

As long as guilds have each other set as allies hey can send each other reinforcements. Right now it is kind of silly that neighboring "allies" can't help defend each other.
by twood1
Fri Apr 20, 2012 4:48 pm
Forum: Questions
Topic: End of a World... when?
Replies: 6
Views: 5556

Make some ridiculously hard to capture city that a guild has to capture and then defend from other guilds for a certain period of time... Or a monument that requires ridiculous numbers of resources to build that opposing guilds have to try to destroy before it completes its final level
by twood1
Tue Apr 03, 2012 8:51 pm
Forum: Questions
Topic: Build time for academy
Replies: 0
Views: 1719

Build time for academy

Hat is the construction time for an academy, normal speed world. Anyone know of a table of build times?
by twood1
Sun Mar 25, 2012 3:45 pm
Forum: Ideas/Suggestions
Topic: Robber rankings
Replies: 0
Views: 1833

Robber rankings

In addition to kills how about a ranking of robbers, those farming the most resources... A truly valuable skill and at least as noteworthy as your kill totals.
by twood1
Sun Mar 25, 2012 3:44 pm
Forum: Ideas/Suggestions
Topic: Account sitter
Replies: 17
Views: 10083

Because it is on iPad... No other reason. Look it up: Travian... It is doing VERY well. It also has three different tribes you can pick from each with different attributes and unit variations that add a cool twist. Don't worry, this is my last post on the topic so you can keep your random thumbs dow...
by twood1
Sat Mar 24, 2012 7:56 am
Forum: Ideas/Suggestions
Topic: Account sitter
Replies: 17
Views: 10083

Vasalo, I understand that is your opinion but I have seen it work and work well, and the nice thing about a sitter as backup as opposed to a AFK setup is everything continues like normal for both you AND your enemies who can continue to press attacks and take your cities. It was so universally suppo...
by twood1
Fri Mar 23, 2012 10:04 pm
Forum: Ideas/Suggestions
Topic: Guil attack log
Replies: 2
Views: 2321

Sure. You cap it at last X number of attacks, or a time cap, attacks last 2hours. I have seen it elsewhere with large teams.
by twood1
Fri Mar 23, 2012 8:57 pm
Forum: Ideas/Suggestions
Topic: Account sitter
Replies: 17
Views: 10083

Then people would enable that whenever they are under heavy attack while their guild prepares for defense... Totally opens things for abuse. This cant be a complete shield to hide behind, just maintaining the status quo if someone is forced away. As a company, the creators would probably do well to ...
by twood1
Fri Mar 23, 2012 6:37 pm
Forum: Ideas/Suggestions
Topic: Account sitter
Replies: 17
Views: 10083

I am talking like 72 hours max... Covers emergencies for players... If the player themselves doesn't log in for a set period of time the account locks out the sitter and you can farm/take the city as you may... Don't think a player who has worked for months should be penalized a destroyed account if...
by twood1
Fri Mar 23, 2012 9:48 am
Forum: Ideas/Suggestions
Topic: Account sitter
Replies: 17
Views: 10083

Account sitter

Ability to assign someone else in your guild access to your account to cover for you during any required absences

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