Search found 20 matches
- Fri Mar 30, 2012 5:27 pm
- Forum: Ideas/Suggestions
- Topic: Obliterate Cities to reduce the number required to conquer
- Replies: 1
- Views: 1689
Obliterate Cities to reduce the number required to conquer
There are too many cities in a world for one guild of 25 to be able to conquer them all. Either managing your existing cities needs to be easier, or we need the ability to reduce the number of cities. I would love to be able to use ballistas and remove cities from the map. All the little cities that...
- Fri Mar 30, 2012 5:17 pm
- Forum: Ideas/Suggestions
- Topic: Watch Advertising for Gold
- Replies: 3
- Views: 2717
Watch Advertising for Gold
Playmesh could easily earn way more money by allowing players to view ads in exchange for gold. We have many players from 3 world countries who struggle to afford gold. This would help level the playing field.
- Fri Mar 30, 2012 5:15 pm
- Forum: Ideas/Suggestions
- Topic: Generals: Multiple Access to the same account
- Replies: 1
- Views: 1641
Generals: Multiple Access to the same account
This game is very time consuming to be successful at. As a player grows to many cities, it becomes very difficult to effectively manage. An easy solution would be to allow multiple people/devices to access the same account. That way my friends and I could all play as a team manipulating one account....
- Fri Mar 30, 2012 5:10 pm
- Forum: Ideas/Suggestions
- Topic: Add queue extender to the roulette.
- Replies: 7
- Views: 4952
- Fri Mar 30, 2012 5:01 pm
- Forum: Ideas/Suggestions
- Topic: Balance suggestions
- Replies: 14
- Views: 9031
- Fri Mar 30, 2012 4:54 pm
- Forum: Ideas/Suggestions
- Topic: Guild Hoping Reduces Loyalty at every City
- Replies: 2
- Views: 2081
Guild Hoping Reduces Loyalty at every City
I have seen players hop back and forth between guilds in the middle of a guild war to pick up support from others. To reflect reality, doing this should cost loyalty at every city in your empire. Perhaps each jump in a 7 day period would cost every city 5 points. If that causes a city to go below 0,...
- Fri Mar 30, 2012 4:50 pm
- Forum: Ideas/Suggestions
- Topic: Mounting Ballistas
- Replies: 4
- Views: 4174
- Fri Mar 30, 2012 4:48 pm
- Forum: Ideas/Suggestions
- Topic: Hiding Place: Take it out the game!
- Replies: 14
- Views: 9670
- Fri Mar 30, 2012 4:41 pm
- Forum: Ideas/Suggestions
- Topic: Farm capacity
- Replies: 2
- Views: 2681
- Fri Mar 30, 2012 4:38 pm
- Forum: Ideas/Suggestions
- Topic: Mayors to reduce tedium
- Replies: 0
- Views: 1812
Mayors to reduce tedium
This game is too much like farmville, because it requires "tending" of cities. Instead, I should be able to set up what I want a city to grow to become. When resources get maxed out, the mayor feature should automatically purchase buildings, or troops. Barbs could do the same thing to make them more...