Search found 32 matches
- Sun Apr 01, 2012 9:22 pm
- Forum: Ideas/Suggestions
- Topic: Valor Mail/Forum Improvements
- Replies: 1
- Views: 1847
Valor Mail/Forum Improvements
Why is there a ten-line limit on forum posts. When a guild is taking another player, we often list all the cities and ask people to claim them. We need to do tis in ten line batches, and if someone 'replies" the forum becomes messy. Also, often times we cannot forward a message because it exceeds th...
- Sun Apr 01, 2012 9:15 pm
- Forum: Ideas/Suggestions
- Topic: Market
- Replies: 2
- Views: 2225
- Sun Apr 01, 2012 9:13 pm
- Forum: Ideas/Suggestions
- Topic: Guild members list with icon indicating activity status
- Replies: 5
- Views: 3876
- Sun Apr 01, 2012 9:11 pm
- Forum: Ideas/Suggestions
- Topic: Scholars.
- Replies: 6
- Views: 4711
It is entirely ridiculous that attacks continue after you conquer a city. If the game doesn't allow you to initiate an attack against a city, it shouldn't allow it to occur if a city was not in the guild before, but is conquered after the attacks go out. Maybe they can take resources for their troub...
- Sun Apr 01, 2012 8:58 pm
- Forum: Ideas/Suggestions
- Topic: Add queue extender to the roulette.
- Replies: 7
- Views: 4822
I agree with jokerman79. After a while it's not worth going. Best to have it be either proportional to your size, or increase production of that resource by x% speed ups shd reduce time by percentage, not absolute time (same for gold-bought speed ups). That way if you have level 30 quarry, all your ...
- Sun Apr 01, 2012 8:41 pm
- Forum: Ideas/Suggestions
- Topic: Transferring troops/scholars
- Replies: 1
- Views: 1706
Transferring troops/scholars
One shd be able to transfer troops or scholars to another city in the same guilds long as there is capacity in that city. This is more realistic. One cld slow transport by 25% when transferring because they re actually moving and not visiting. Please consider this!
- Sun Apr 01, 2012 8:38 pm
- Forum: Ideas/Suggestions
- Topic: Decommission troops
- Replies: 2
- Views: 2129
Decommission troops
One shd be able to decommission troops, just like we can demolish a building. This adds to the city capacity. The reason you wld decommission is because you want to build something else. This is far more humane than sending them to fight against 4000 guards behind a 25 wall! Please consider this.
- Sun Apr 01, 2012 8:35 pm
- Forum: Ideas/Suggestions
- Topic: Guild Hoping Reduces Loyalty at every City
- Replies: 2
- Views: 2031
Sometimes we exit the guild to be able to attack cities that a guild mate has abandoned so that the guild retains the city. Other times, we switch guilds to see if we can become allies. An easier fix wld be if you switch from one guild to another, all support from the old guild is automatically with...
- Sat Mar 31, 2012 12:36 pm
- Forum: Ideas/Suggestions
- Topic: Gold suggestion
- Replies: 11
- Views: 7932
You can subscribe to the game for small amount, say $12 per year, and with a subscription in stead of quests or amulets you get some gold. Just a thought to solve both the business issue and the free gold issue. Also, once you have 50 cities or some number, auroras blessing should be free. To be hon...
- Sat Mar 31, 2012 12:31 pm
- Forum: Ideas/Suggestions
- Topic: Attacking my own city
- Replies: 4
- Views: 3679
I can understand that when you conquer a city you ahd not have to lose another scholar conquering it again. They would see that the city is yours and should welcome you! If the scholar stays, then loyalty at least ahd jump to 100. You should not be penaliZed 150k resources because you lucked out on ...