Search found 32 matches

by Manaeus
Sun Apr 01, 2012 9:22 pm
Forum: Ideas/Suggestions
Topic: Valor Mail/Forum Improvements
Replies: 1
Views: 1847

Valor Mail/Forum Improvements

Why is there a ten-line limit on forum posts. When a guild is taking another player, we often list all the cities and ask people to claim them. We need to do tis in ten line batches, and if someone 'replies" the forum becomes messy. Also, often times we cannot forward a message because it exceeds th...
by Manaeus
Sun Apr 01, 2012 9:15 pm
Forum: Ideas/Suggestions
Topic: Market
Replies: 2
Views: 2225

Definitely. It's a market, let the market decide. Could also do a mini eBay. Put it on auction and after set time, it goes. I can't tell you how many dormant merchants I have bc I can't give it away. I'd rather get something than nothing!
by Manaeus
Sun Apr 01, 2012 9:13 pm
Forum: Ideas/Suggestions
Topic: Guild members list with icon indicating activity status
Replies: 5
Views: 3876

Awesome suggestion.
by Manaeus
Sun Apr 01, 2012 9:11 pm
Forum: Ideas/Suggestions
Topic: Scholars.
Replies: 6
Views: 4711

It is entirely ridiculous that attacks continue after you conquer a city. If the game doesn't allow you to initiate an attack against a city, it shouldn't allow it to occur if a city was not in the guild before, but is conquered after the attacks go out. Maybe they can take resources for their troub...
by Manaeus
Sun Apr 01, 2012 8:58 pm
Forum: Ideas/Suggestions
Topic: Add queue extender to the roulette.
Replies: 7
Views: 4822

I agree with jokerman79. After a while it's not worth going. Best to have it be either proportional to your size, or increase production of that resource by x% speed ups shd reduce time by percentage, not absolute time (same for gold-bought speed ups). That way if you have level 30 quarry, all your ...
by Manaeus
Sun Apr 01, 2012 8:41 pm
Forum: Ideas/Suggestions
Topic: Transferring troops/scholars
Replies: 1
Views: 1706

Transferring troops/scholars

One shd be able to transfer troops or scholars to another city in the same guilds long as there is capacity in that city. This is more realistic. One cld slow transport by 25% when transferring because they re actually moving and not visiting. Please consider this!
by Manaeus
Sun Apr 01, 2012 8:38 pm
Forum: Ideas/Suggestions
Topic: Decommission troops
Replies: 2
Views: 2129

Decommission troops

One shd be able to decommission troops, just like we can demolish a building. This adds to the city capacity. The reason you wld decommission is because you want to build something else. This is far more humane than sending them to fight against 4000 guards behind a 25 wall! Please consider this.
by Manaeus
Sun Apr 01, 2012 8:35 pm
Forum: Ideas/Suggestions
Topic: Guild Hoping Reduces Loyalty at every City
Replies: 2
Views: 2031

Sometimes we exit the guild to be able to attack cities that a guild mate has abandoned so that the guild retains the city. Other times, we switch guilds to see if we can become allies. An easier fix wld be if you switch from one guild to another, all support from the old guild is automatically with...
by Manaeus
Sat Mar 31, 2012 12:36 pm
Forum: Ideas/Suggestions
Topic: Gold suggestion
Replies: 11
Views: 7932

You can subscribe to the game for small amount, say $12 per year, and with a subscription in stead of quests or amulets you get some gold. Just a thought to solve both the business issue and the free gold issue. Also, once you have 50 cities or some number, auroras blessing should be free. To be hon...
by Manaeus
Sat Mar 31, 2012 12:31 pm
Forum: Ideas/Suggestions
Topic: Attacking my own city
Replies: 4
Views: 3679

I can understand that when you conquer a city you ahd not have to lose another scholar conquering it again. They would see that the city is yours and should welcome you! If the scholar stays, then loyalty at least ahd jump to 100. You should not be penaliZed 150k resources because you lucked out on ...

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