Search found 16 matches
- Fri Nov 30, 2012 10:16 am
- Forum: Android
- Topic: Troop Limit
- Replies: 5
- Views: 4958
I noticed this first time a few weeks back. I just came on in here to report the issue but its good see someone already did and that it has been passed on to the dev team. Funny thing as the game only allows 4 digits, hitting "send all" isno work around, as i tried to send 17846 berserkers and just ...
Dont know if this is a bug or not but, it should be really... After taking a city, i had another three waves launched at that city. First with just knights, last two with scholars. Now ive wasted troops and resources attacking my own city but even worse, a total of three scholars aswell! One for tak...
- Sun Jun 03, 2012 5:17 am
- Forum: Ideas/Suggestions
- Topic: Hiding place
- Replies: 13
- Views: 8452
Targetable by ballista, sure, wouldnt matter to me. I would still target the warehouse if i wanted to hurt another players economy. And really, what you describe is already possible. Scenario: Incoming attack, i send my troops away and dodge, and i also invest all my resources in buildings and troop...
- Tue May 29, 2012 4:10 am
- Forum: Ideas/Suggestions
- Topic: Hiding place
- Replies: 13
- Views: 8452
- Tue May 29, 2012 4:09 am
- Forum: Ideas/Suggestions
- Topic: Hiding place
- Replies: 13
- Views: 8452
I suggest those changes to bo: The hiding spot isnt really being used as is. Too improve it and atleast i would probably use it, would be if instead of it just "saving" a puny amount of resources in case of an attack, it could be used as an interactive hiding spot where you actually hide and stash y...
- Sat May 26, 2012 6:38 pm
- Forum: Ideas/Suggestions
- Topic: Player search
- Replies: 6
- Views: 4739
- Sat May 26, 2012 5:45 pm
- Forum: Ideas/Suggestions
- Topic: Resource control after battle
- Replies: 4
- Views: 3242
100% wood 0% clay 0% iron Or 20% wood 80% clay 20% iron Instead of having it all equal amounts a bit overpowered dont you think? ;) I really like this idea, just make sure the slider always goes to 100% though, never more, never less. I wouldnt wanna type in 33% wood 33% clay and 33% iron and miss ...
- Tue May 22, 2012 4:10 pm
- Forum: Ideas/Suggestions
- Topic: Time for resources in hours
- Replies: 1
- Views: 1721
- Tue May 22, 2012 4:04 pm
- Forum: Ideas/Suggestions
- Topic: A New Resource Production System
- Replies: 8
- Views: 4727
Wouldnt this set the resource system totally out of balance? Like when maxing out a particular building thats very iron expensive for example you just balance your workers and you wouldnt even notice the cost difference between resources?
And also, wouldnt this kill any purpose the market might have?
And also, wouldnt this kill any purpose the market might have?