Search found 16 matches

by Ragz
Fri Nov 30, 2012 10:16 am
Forum: Android
Topic: Troop Limit
Replies: 5
Views: 4958

I noticed this first time a few weeks back. I just came on in here to report the issue but its good see someone already did and that it has been passed on to the dev team. Funny thing as the game only allows 4 digits, hitting "send all" isno work around, as i tried to send 17846 berserkers and just ...
by Ragz
Sun Oct 21, 2012 11:56 am
Forum: Android
Topic: map
Replies: 9
Views: 6783

Same here. And same problem formy girlfriend and two guild members. We all use android.
Diffrent worlds, diffrent phones but same problem. About 70% of all cities have vanished on my map, including my own.

Been like this since friday night.
by Ragz
Thu Jun 14, 2012 5:34 pm
Forum: Bugs
Topic: Schalors
Replies: 2
Views: 2192

Dont know if this is a bug or not but, it should be really... After taking a city, i had another three waves launched at that city. First with just knights, last two with scholars. Now ive wasted troops and resources attacking my own city but even worse, a total of three scholars aswell! One for tak...
by Ragz
Sun Jun 03, 2012 5:17 am
Forum: Ideas/Suggestions
Topic: Hiding place
Replies: 13
Views: 8452

Targetable by ballista, sure, wouldnt matter to me. I would still target the warehouse if i wanted to hurt another players economy. And really, what you describe is already possible. Scenario: Incoming attack, i send my troops away and dodge, and i also invest all my resources in buildings and troop...
by Ragz
Tue May 29, 2012 4:10 am
Forum: Ideas/Suggestions
Topic: Hiding place
Replies: 13
Views: 8452

With increased amounts, never maxed it out but if 10k is what it stashes at max level, then that too need an upgrade for my suggestion to be worth a damn
by Ragz
Tue May 29, 2012 4:09 am
Forum: Ideas/Suggestions
Topic: Hiding place
Replies: 13
Views: 8452

I suggest those changes to bo: The hiding spot isnt really being used as is. Too improve it and atleast i would probably use it, would be if instead of it just "saving" a puny amount of resources in case of an attack, it could be used as an interactive hiding spot where you actually hide and stash y...
by Ragz
Sat May 26, 2012 6:38 pm
Forum: Ideas/Suggestions
Topic: Player search
Replies: 6
Views: 4739

Or just search by name would help! Without having to write in chat or mail with bb codes just to get a link, you should be able to search players & cities by name
by Ragz
Sat May 26, 2012 5:45 pm
Forum: Ideas/Suggestions
Topic: Resource control after battle
Replies: 4
Views: 3242

100% wood 0% clay 0% iron Or 20% wood 80% clay 20% iron Instead of having it all equal amounts a bit overpowered dont you think? ;) I really like this idea, just make sure the slider always goes to 100% though, never more, never less. I wouldnt wanna type in 33% wood 33% clay and 33% iron and miss ...
by Ragz
Tue May 22, 2012 4:10 pm
Forum: Ideas/Suggestions
Topic: Time for resources in hours
Replies: 1
Views: 1721

Agree. Since valor time is way off my time zone its annoying. Three hours is always three hours no matter of time zone though.
Shouldnt really be a problem to implemend either.
by Ragz
Tue May 22, 2012 4:04 pm
Forum: Ideas/Suggestions
Topic: A New Resource Production System
Replies: 8
Views: 4727

Wouldnt this set the resource system totally out of balance? Like when maxing out a particular building thats very iron expensive for example you just balance your workers and you wouldnt even notice the cost difference between resources?
And also, wouldnt this kill any purpose the market might have?

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