Search found 10 matches
- Thu May 31, 2012 1:46 pm
- Forum: General
- Topic: Changes to Chaos on Worlds opened on/after June 6th
- Replies: 278
- Views: 192026
Good job Playmesh. A lot of outcry as expected, but this will be better for the game and all the future players. The fear of losing chaos is that people don't like feeling vulnerable. Bottom line is that chaos gave players an inappropriate sense of invincibility. Clearly, Playmesh wants players who ...
- Fri Apr 27, 2012 3:15 pm
- Forum: Questions
- Topic: Account Transfer
- Replies: 1
- Views: 1739
Account Transfer
Does Account Transfer switch one world per transfer or does the whole profile go from the old device to the new one? That is, are ALL worlds deleted on the new device if it already has a valor profile?
- Fri Apr 27, 2012 1:55 pm
- Forum: Ideas/Suggestions
- Topic: Fix chaos exploit
- Replies: 68
- Views: 38902
Personally I think it develops a whole new strategy into the game and it is only those who cannot or will not work together with their guild mates and allies who lobby do hard against it. Interesting assertion. I am curious... is there a way to use the chaos strategy that does not involve a non-Pla...
- Thu Apr 26, 2012 8:25 pm
- Forum: Ideas/Suggestions
- Topic: Stop Attack
- Replies: 10
- Views: 7335
Don't get me wrong. I believe in buying into my bets. I am known to gamble, so the concept is not unfamiliar to me. But it's also true that I tend not to gamble on rigged tables. The analogy of the dice roll is invalid because a player who calls chaos after winning a city is in fact taking another t...
- Thu Apr 26, 2012 7:10 pm
- Forum: General
- Topic: Design a Unit Contest - Winners Inside
- Replies: 27
- Views: 19464
Deity (which would need a new building: temples) A city would build a temple and dedicate itself to a deity. This deity could imbue the city with charateristics, and at the same time, expose liabilities. Examples: Fire: +offense, -defense, -resources Water: -offense, +defense, +resources Earth: +def...
- Thu Apr 26, 2012 6:42 pm
- Forum: Ideas/Suggestions
- Topic: Wheel of Fortune - Scholarship
- Replies: 7
- Views: 5914
Wheel of Fortune - Scholarship
How about making the top prize a scholarship? That would certainly motivate veteran players to keep going after amulets, as 2000k of one type of resource or 15 minutes of build time isn't really a big deal after a short while...
- Thu Apr 26, 2012 6:26 pm
- Forum: Ideas/Suggestions
- Topic: Stop Attack
- Replies: 10
- Views: 7335
If you can't handle the risk, don't attack. Point taken. I would accept the ruin of dozens of hours of work if it were part of the game. However, I am saying that the reason my scholar escort died was because an exploit in the game (chaos) prevented me from trying to counter a change on the battlef...
- Thu Apr 26, 2012 5:46 pm
- Forum: Ideas/Suggestions
- Topic: Stop Attack
- Replies: 10
- Views: 7335
Armies can do this real life cause they got radios and Internet... If I'm not mistaken, Valor and using the internet as a decision making tool are commonly linked, as evidenced by extracurricular "chaos" activities as well as the game's own built-in messaging system and e-mail. So by that logic, Va...
- Thu Apr 26, 2012 1:09 am
- Forum: Ideas/Suggestions
- Topic: Fix chaos exploit
- Replies: 68
- Views: 38902
I hope you get rid of chaos. I think it's broken. Chaos as it's deployed in Valor is corrupted. Think about it: allies don't attack each other in order to protect them. Get rid of it. First, my suggestion is to have your server rank the attacks held in the 40 slot space. A stronger attack (a real ar...
- Thu Apr 26, 2012 12:40 am
- Forum: Ideas/Suggestions
- Topic: Stop Attack
- Replies: 10
- Views: 7335
Stop Attack
Players should be able to stop attacks anytime before they land. Armies can do this in real life. Can't do it in Valor though. Who thought this was a good idea in the first place? The few minutes we have to pull an attack back is insufficient, considering the ratio of decision time to scholar travel...