Search found 7 matches
- Wed May 23, 2012 7:36 pm
- Forum: Ideas/Suggestions
- Topic: Disband troops
- Replies: 3
- Views: 2500
- Wed May 23, 2012 7:33 pm
- Forum: Ideas/Suggestions
- Topic: Being able to move builds up and down in the quay
- Replies: 4
- Views: 3383
- Tue May 22, 2012 6:21 pm
- Forum: Ideas/Suggestions
- Topic: A New Resource Production System
- Replies: 8
- Views: 4867
- Tue May 22, 2012 5:09 pm
- Forum: Ideas/Suggestions
- Topic: A New Resource Production System
- Replies: 8
- Views: 4867
1. I think that it "fix" a problem That you see as part of the game. You are correct that we would not notice a difference, and isn't that good? 2. Not at all! As you may Relize, the effect of switching workers would NOT be instantaneous by any means. If you suddenly released that you needed iron, y...
- Sun May 20, 2012 10:36 am
- Forum: Ideas/Suggestions
- Topic: Regional bonuses
- Replies: 5
- Views: 4200
- Sun May 20, 2012 10:30 am
- Forum: Ideas/Suggestions
- Topic: A New Resource Production System
- Replies: 8
- Views: 4867
- Sun May 20, 2012 9:51 am
- Forum: Ideas/Suggestions
- Topic: A New Resource Production System
- Replies: 8
- Views: 4867
A New Resource Production System
Hi, So i randomly had a thought, and wondered what other people thought. What if instead of our Quarry/Lumber mill/IM system we had a "Resource Production Center" (RPC). Each time you level the RPC, you get a certain amount of "workers" (kinda like Market and Merchants). Each worker produces 50*Worl...