Search found 7 matches

by Dandude
Wed May 23, 2012 7:36 pm
Forum: Ideas/Suggestions
Topic: Disband troops
Replies: 3
Views: 2500

Agreed, although you can also ways send them on a suicide mission, disband is more "humane"
by Dandude
Wed May 23, 2012 7:33 pm
Forum: Ideas/Suggestions
Topic: Being able to move builds up and down in the quay
Replies: 4
Views: 3383

I am strongly against such an idea. Personally,I'm favor of people managing the que, and being as efficient as possible. I think that the current system of giving back the resources but not the time is a very fair way to balance the required strategy, as well as not penalizing harshly for a mistake
by Dandude
Tue May 22, 2012 6:21 pm
Forum: Ideas/Suggestions
Topic: A New Resource Production System
Replies: 8
Views: 4867

Cool, and yea Valor 2.0 is pretty cool! (at least the beta version)

Thanks for looking!
by Dandude
Tue May 22, 2012 5:09 pm
Forum: Ideas/Suggestions
Topic: A New Resource Production System
Replies: 8
Views: 4867

1. I think that it "fix" a problem That you see as part of the game. You are correct that we would not notice a difference, and isn't that good? 2. Not at all! As you may Relize, the effect of switching workers would NOT be instantaneous by any means. If you suddenly released that you needed iron, y...
by Dandude
Sun May 20, 2012 10:36 am
Forum: Ideas/Suggestions
Topic: Regional bonuses
Replies: 5
Views: 4200

Like Darth, i played evony and liked the system, and i think it would work well here as well
by Dandude
Sun May 20, 2012 10:30 am
Forum: Ideas/Suggestions
Topic: A New Resource Production System
Replies: 8
Views: 4867

alright, so what if it was 3x as hard to destroy w/ a Ballista (Ie. a ballista would only do 33% of its normal damage on the RPC)
by Dandude
Sun May 20, 2012 9:51 am
Forum: Ideas/Suggestions
Topic: A New Resource Production System
Replies: 8
Views: 4867

A New Resource Production System

Hi, So i randomly had a thought, and wondered what other people thought. What if instead of our Quarry/Lumber mill/IM system we had a "Resource Production Center" (RPC). Each time you level the RPC, you get a certain amount of "workers" (kinda like Market and Merchants). Each worker produces 50*Worl...

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