Search found 50 matches

by IdesOfMach
Tue May 29, 2012 1:23 am
Forum: Ideas/Suggestions
Topic: Four leaf clover farm
Replies: 1
Views: 1550

Er... Scouts aren't affected by luck.
by IdesOfMach
Tue May 29, 2012 12:54 am
Forum: Ideas/Suggestions
Topic: Fix chaos exploit
Replies: 68
Views: 37901

In my opinion, worlds can be classified as early-game, mid-game, and end-game. During early-game, chaos is not an issue. Early-game lasts until the average active player has 2, maybe 3 cities. In mid-game, dropping the total number of troop commanders would, more or less, solve the problem. The key ...
by IdesOfMach
Tue May 29, 2012 12:23 am
Forum: Ideas/Suggestions
Topic: Cease fire
Replies: 2
Views: 2341

I feel like this wouldn't actually be a fair boost to have: it would make paying players essentially immune to all cities outside a 24-hour radius. One of the best things about this game is that it is very possible to remain competitive without paying real money.
by IdesOfMach
Tue May 29, 2012 12:20 am
Forum: Ideas/Suggestions
Topic: Scholar Finder
Replies: 6
Views: 4489

For the above post: "large number" begins with three, sadly :/
I can only imagine what it's like with hundreds of cities.
by IdesOfMach
Tue May 29, 2012 12:13 am
Forum: Ideas/Suggestions
Topic: Morale is dumb.
Replies: 7
Views: 5148

Also, regarding your berserkers dying: while the city has some defense (even the base 20), as long as you send enough units, some will die. For pure lancers, as an example, the constant is 1 (convenient since their attack is 20: same as the base defense). This happens even at a morale of 100 and a l...
by IdesOfMach
Tue May 29, 2012 12:05 am
Forum: Ideas/Suggestions
Topic: Morale is dumb.
Replies: 7
Views: 5148

Hoticehunter wrote:
I would also be happy with level 0 walls giving 0 base defense. It's silly that cities with no walls and no units can kill my units.


They still have some pretty ****ed-off peasants, though :P
by IdesOfMach
Mon May 28, 2012 11:22 pm
Forum: Event Archive
Topic: Ideas -- A Thought From A PlayMesher
Replies: 72
Views: 70701

I know this forum should be for constructive criticism, but I just wanted to take a moment to highlight some of my favorite features of the game. 1) Simple, intuitive battle mechanics. A few "randomization" factors, but not so much that it makes battle outcome unpredictable. Keeps more focus on how ...
by IdesOfMach
Mon May 28, 2012 11:05 pm
Forum: Ideas/Suggestions
Topic: Diplomacy on map
Replies: 4
Views: 3256

I like the color choices. I don't know what NAPs are at the moment as my guild doesn't have any, but making the color of allies different from your guild would be a major improvement. I know allies are a "green-blue" right now, and while it's simple enough to tell apart, it's still subtle and not vi...
by IdesOfMach
Mon May 28, 2012 11:00 pm
Forum: Ideas/Suggestions
Topic: Speed Ups
Replies: 28
Views: 14639

Hey Orlor, would you mind giving us some insight into why exactly we can't use multiple speed-ups? I don't care either way, I'm just curious about the thought process behind it.
by IdesOfMach
Mon May 28, 2012 10:56 pm
Forum: Questions
Topic: Characteristics/Attributes
Replies: 1
Views: 1560

Second guess: Red is infantry, Blue is cavalry.
Rams and Ballista get counted as infantry, just fyi.
Scouts die by their own formula. Scout deaths = (#defending scouts)*.5 - (#attacking scouts)*.08

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