Search found 22 matches
- Thu Jul 12, 2012 9:43 am
- Forum: Ideas/Suggestions
- Topic: Merging cities
- Replies: 34
- Views: 19843
@Mecha - no, the world map is leggy enough without putting extra graphics in there for merges - I would a lvl 3 scout should be able to tell whether a city is merging or not. Also, instead of a flat 24h period in which the city merges, maybe it could be the same time as it takes a scholar (or archit...
- Wed Jul 11, 2012 9:29 am
- Forum: Ideas/Suggestions
- Topic: Merging cities
- Replies: 34
- Views: 19843
@Mechastorm - 24h really isn't that long - even in a quick world (WS 2 US 2) 24h is only a region or two away so only closer players would be able to conquer a city during a merge - the idea behind locking a city comes from having to be vulnerable while you're moving an entire city - you'll still ha...
- Mon Jul 09, 2012 5:51 pm
- Forum: Ideas/Suggestions
- Topic: Merging cities
- Replies: 34
- Views: 19843
- Mon Jul 09, 2012 5:49 pm
- Forum: Ideas/Suggestions
- Topic: Merging cities
- Replies: 34
- Views: 19843
Basically what I'm saying is you merge City B with City A. Both cities require academy lvl 2. You'd send 1 scholar from City B to City A - once the scholar arrives, the cities begin merging and both are 'locked' (although they can still both be attacked/conquered and if either city is conquered, the...
- Sun Jul 08, 2012 9:44 am
- Forum: Ideas/Suggestions
- Topic: Merging cities
- Replies: 34
- Views: 19843
I love this idea and have been following this thread quite a bit. Here's my $0.02 on how this should work. Academy lvl 2 upgrade would be req'd by both the merging city and the city being merged with. Requirements for a lvl 2 academy should be every building needs to be maxed out (gives a reason to ...
- Fri Jul 06, 2012 7:12 am
- Forum: Strategy
- Topic: Ram Vs Ballista
- Replies: 16
- Views: 29205
- Thu Jul 05, 2012 8:24 am
- Forum: Strategy
- Topic: Ram Vs Ballista
- Replies: 16
- Views: 29205
I'm not quite sure if you misunderstood my thread, asplundh, but Im fully aware of what Rams and Ballista are and what they can do. My questions were from a strategic standpoint - do any of you even use ballista? Is there a clear advantage in general warfare to knock something other than a wall down...
- Tue Jun 26, 2012 11:27 am
- Forum: Ideas/Suggestions
- Topic: Vacation Mode
- Replies: 20
- Views: 12035
- Sat Jun 16, 2012 3:21 pm
- Forum: Ideas/Suggestions
- Topic: Disbanding Troops
- Replies: 6
- Views: 4360
Disbanding Troops
I'm sure this has been brought up before but I can't find any recent threads in this section on this subject so I'm just posting this to try to help keep it at the front of your guys' minds. Please please please implement a disband troops option. I'm not sure if anyone here has experienced it, but I...
- Mon Jun 11, 2012 6:30 am
- Forum: Ideas/Suggestions
- Topic: Idea for fortune wheel
- Replies: 7
- Views: 4777
Idea for fortune wheel
What about making the fortune wheel a building that could be upgraded so that it would scale better as a world progresses? Spitballing here: Lvl 0->1 2k of each resource cost, gives what it gives now. Lvl 1->2 200k of each resource cost - gives 5x current resource values, no change to the speed up o...