Search found 22 matches

by Fhorar
Thu Jul 12, 2012 9:43 am
Forum: Ideas/Suggestions
Topic: Merging cities
Replies: 34
Views: 19843

@Mecha - no, the world map is leggy enough without putting extra graphics in there for merges - I would a lvl 3 scout should be able to tell whether a city is merging or not. Also, instead of a flat 24h period in which the city merges, maybe it could be the same time as it takes a scholar (or archit...
by Fhorar
Wed Jul 11, 2012 9:29 am
Forum: Ideas/Suggestions
Topic: Merging cities
Replies: 34
Views: 19843

@Mechastorm - 24h really isn't that long - even in a quick world (WS 2 US 2) 24h is only a region or two away so only closer players would be able to conquer a city during a merge - the idea behind locking a city comes from having to be vulnerable while you're moving an entire city - you'll still ha...
by Fhorar
Mon Jul 09, 2012 5:51 pm
Forum: Ideas/Suggestions
Topic: Merging cities
Replies: 34
Views: 19843

The other point I was trying to convey was having to send more scholars (or Architects) to merge more cities into one. 1 Architect to merge A and B, two Architects to merge C into AB, 3 Architects to merge D into ABC, and so on.
by Fhorar
Mon Jul 09, 2012 5:49 pm
Forum: Ideas/Suggestions
Topic: Merging cities
Replies: 34
Views: 19843

Basically what I'm saying is you merge City B with City A. Both cities require academy lvl 2. You'd send 1 scholar from City B to City A - once the scholar arrives, the cities begin merging and both are 'locked' (although they can still both be attacked/conquered and if either city is conquered, the...
by Fhorar
Sun Jul 08, 2012 9:44 am
Forum: Ideas/Suggestions
Topic: Merging cities
Replies: 34
Views: 19843

I love this idea and have been following this thread quite a bit. Here's my $0.02 on how this should work. Academy lvl 2 upgrade would be req'd by both the merging city and the city being merged with. Requirements for a lvl 2 academy should be every building needs to be maxed out (gives a reason to ...
by Fhorar
Fri Jul 06, 2012 7:12 am
Forum: Strategy
Topic: Ram Vs Ballista
Replies: 16
Views: 29205

I've only progressed to about 50 cities or so - what (if anything) is the best defense against ballista in the case you mentioned?
by Fhorar
Thu Jul 05, 2012 8:24 am
Forum: Strategy
Topic: Ram Vs Ballista
Replies: 16
Views: 29205

I'm not quite sure if you misunderstood my thread, asplundh, but Im fully aware of what Rams and Ballista are and what they can do. My questions were from a strategic standpoint - do any of you even use ballista? Is there a clear advantage in general warfare to knock something other than a wall down...
by Fhorar
Tue Jun 26, 2012 11:27 am
Forum: Ideas/Suggestions
Topic: Vacation Mode
Replies: 20
Views: 12035

I have seen this in many other games of this genre and think it would be a good addition to this game. The one aspect I disagree with is making vacation only work for one world - that seems to me an invitation to use it other than for actual vacations/time away from the Internet. Otherwise +1 :-).
by Fhorar
Sat Jun 16, 2012 3:21 pm
Forum: Ideas/Suggestions
Topic: Disbanding Troops
Replies: 6
Views: 4360

Disbanding Troops

I'm sure this has been brought up before but I can't find any recent threads in this section on this subject so I'm just posting this to try to help keep it at the front of your guys' minds. Please please please implement a disband troops option. I'm not sure if anyone here has experienced it, but I...
by Fhorar
Mon Jun 11, 2012 6:30 am
Forum: Ideas/Suggestions
Topic: Idea for fortune wheel
Replies: 7
Views: 4777

Idea for fortune wheel

What about making the fortune wheel a building that could be upgraded so that it would scale better as a world progresses? Spitballing here: Lvl 0->1 2k of each resource cost, gives what it gives now. Lvl 1->2 200k of each resource cost - gives 5x current resource values, no change to the speed up o...

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