Search found 11 matches

by Solituary
Mon Sep 24, 2012 4:10 pm
Forum: Ideas/Suggestions
Topic: New Interface
Replies: 53
Views: 31475

I quite like the new update, everything seems to run a lot quicker, still takes a little while to update each city though.

The one thing I do miss is the arrows to the next and previous city, I find these quite useful for managing them.
by Solituary
Sun Sep 09, 2012 9:45 am
Forum: Ideas/Suggestions
Topic: Push Notifications
Replies: 2
Views: 2781

I think this is a great idea, the current options for notifications are quite limited and half of them don't seem to work, I'm pretty sure I've never been notified of a new mail or incoming attack.
by Solituary
Fri Sep 07, 2012 2:50 am
Forum: Ideas/Suggestions
Topic: Population Redistribution
Replies: 0
Views: 1375

Population Redistribution

Just before I start, this is NOT about moving units from one city to another so they belong to/can attack from there, nor is it about lending farm space to another city (although both of these ideas do seem kind of interesting). Basically, the farm will have an 'interactive use' in that you can redi...
by Solituary
Tue Sep 04, 2012 3:14 am
Forum: Ideas/Suggestions
Topic: Sort Cities in Portal
Replies: 3
Views: 3161

If we were to go a little deeper into it, it'd be nice of we could creat custom lists of our cities to include things like offensive, defensive etc.

Otherwise, I'd like to add a method to sort manually and by conquer date and time.
by Solituary
Tue Sep 04, 2012 3:00 am
Forum: Ideas/Suggestions
Topic: Speed World
Replies: 2
Views: 2208

It's the speed at which buildings (and units I believe) are built, and resources are produced. So with a high world speed the building are built quicker and more resources per hour are produced. Unit Speed is the speed units travel. These two settings are set independently but should probably be sim...
by Solituary
Tue Sep 04, 2012 2:57 am
Forum: Ideas/Suggestions
Topic: Account Sitting
Replies: 11
Views: 8349

I think it's a good idea. I've seen this feature in other games, or at least some sort of vacation mode where you can't be attacked. There would need to be some sort of abuse prevention though. Maybe the system forces you to choose dates which you will be away and only between that time will your ci...
by Solituary
Mon Sep 03, 2012 4:48 pm
Forum: Ideas/Suggestions
Topic: Speed World
Replies: 2
Views: 2208

Speed World

I've had a look through and can't see anything similar to this so I thought I'd suggest it. I think it'd be great if we could have really fast speed worlds, I can think of 2 ways it could work: 1. Have an ultra fast world, say speed 50, and let it be open for a short period of time somewhere between...
by Solituary
Mon Aug 27, 2012 2:48 pm
Forum: Bugs
Topic: Attacking Barbarians
Replies: 2
Views: 2362

This has fixed itself after running a full attack on a player, although I did receive an error saying cache is unset.
by Solituary
Mon Aug 27, 2012 2:11 pm
Forum: Bugs
Topic: Attacking Barbarians
Replies: 2
Views: 2362

Attacking Barbarians

I seem to be having trouble attacking barbarians in W88. I can attack othe players fine but when attacking barbs I get an error message saying we're updating valor when I click confirm attack. Is this just me or are other people having the same problem?
Thanks :)
by Solituary
Sun Jun 03, 2012 2:51 am
Forum: Event Archive
Topic: Discussion for 2.0 Valor Changes
Replies: 163
Views: 80157

I think a great idea would be a bigger variety of worlds, like ones for people who literally have all day to play valor (ie very fast world speeds), ones for people that have barely any time but would still like to (like two or three times a week, say) and of course some in between. If there was a w...

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