Search found 27 matches
- Mon Jun 04, 2012 12:03 am
- Forum: Ideas/Suggestions
- Topic: Let people send waves at specific times
- Replies: 24
- Views: 14134
In the new worlds there is no chaos so that would fix that exploit. And you could also put a cap on the walk time as your furthest walk time to that place from any of your cities to prevent infinate chaos or super long attacks. Thos people chaosing would lose those commanders for however long they w...
- Sun Jun 03, 2012 12:36 pm
- Forum: Ideas/Suggestions
- Topic: Let people send waves at specific times
- Replies: 24
- Views: 14134
Let people send waves at specific times
It would be great to allow players to send waves at a slower pace that way they can time their sends and not have to wait 6 hours to send a clear wave. Like say there is a place where u can enter in the time you wish an attack to arrive as long as it dosen't go under the longest travel time for the ...
- Sun Jun 03, 2012 12:31 pm
- Forum: Ideas/Suggestions
- Topic: Truce should allow troops to retreat
- Replies: 3
- Views: 2689
I agree. Truce seems unrealistic in the first place because both sides would have to agree to it for it to work. So you should make it so that at least people can save their scholars. Another suggestion would be to allow players to send waves at a slower pace that way they can time their sends and n...
- Sun Jun 03, 2012 12:22 pm
- Forum: Ideas/Suggestions
- Topic: logging in with a cumputer.
- Replies: 4
- Views: 3159
- Sun Jun 03, 2012 12:16 pm
- Forum: Ideas/Suggestions
- Topic: Commanding your own supported army
- Replies: 3
- Views: 2973
- Sat Jun 02, 2012 11:06 am
- Forum: Ideas/Suggestions
- Topic: Now Im no math wiz so i suggest
- Replies: 4
- Views: 3606
- Sat Jun 02, 2012 11:04 am
- Forum: Ideas/Suggestions
- Topic: Hiding place
- Replies: 13
- Views: 8699
So if you can hide your resources all the time then you should be able to destroy the hiding place with ballista. I feel like being able to hide 100k of each resource will cause people to dodge incoming attacks because they wont be penalized for it if the attacker gets no resources. They save troops...
- Sat Jun 02, 2012 10:59 am
- Forum: Ideas/Suggestions
- Topic: Carpenders
- Replies: 7
- Views: 4876
Ok so we all know how hard it is to take a city over if your guild is good at supporting.. In my world we have 20+ attacks on one of our members who ended up smack db in the middle of our biggest enemy. If he was allowed to fortify his wall it would never drop below 25 no matter how many rams and ba...
- Sat Jun 02, 2012 10:48 am
- Forum: Ideas/Suggestions
- Topic: One Page Portal
- Replies: 3
- Views: 2833
I agree can you please allow us to reorder the cities in our portal page because i claim a new city and name it 13 for example and it goes in between my 2-4 cities randomly by chance because that is where the game puts it. This is frustrating organizationally as well as tactically when you are tryin...
- Sat Jun 02, 2012 10:44 am
- Forum: Ideas/Suggestions
- Topic: Scouting Incoming Troops with Actual Scouts
- Replies: 6
- Views: 4881
Scouting Incoming Troops with Actual Scouts
Can the creators think about putting in an option where it would be possible to scout incoming attacks on your city with the use of scouts in that city? It would work just like a regular scouting report and your scouts would fight the incoming ones and if your scouts survived you would be able to te...