Search found 27 matches
- Sat Jun 02, 2012 10:38 am
- Forum: Ideas/Suggestions
- Topic: Selling cities
- Replies: 45
- Views: 23998
- Sat Jun 02, 2012 10:34 am
- Forum: Ideas/Suggestions
- Topic: The Pit
- Replies: 7
- Views: 4728
The idea of the pit is just for glory so why wouldn't people 48 hrs+ be fighting against each other? Its not like people are going to engage in the pit to try and win a guild war because it is just 1v1 so what other reason than glory or to say they are better than the person they are fighting. And u...
- Fri Jun 01, 2012 7:18 pm
- Forum: Ideas/Suggestions
- Topic: Speed Ups
- Replies: 28
- Views: 15025
Sparda007 i have read all the posts on this thread and it sounds like you are worried that people who spend money are the only top players in worlds. I am currently in world 62 which is my first world i have ever played in. I havent spent a single cent on the game and i have worked my way up into th...
- Fri Jun 01, 2012 7:05 pm
- Forum: Ideas/Suggestions
- Topic: Biologic warfare
- Replies: 7
- Views: 4648
- Fri Jun 01, 2012 6:36 pm
- Forum: Ideas/Suggestions
- Topic: The Pit
- Replies: 7
- Views: 4728
What if you are further than a 48 hr walk on someone and your attacks dont get there before the pit time is over then what happens? Also you could just have someone leave your guild and start a pit fight while you are in a war to give u 48 hrs of protection just like chaosing a city and then proceed...
- Fri Jun 01, 2012 6:27 pm
- Forum: Ideas/Suggestions
- Topic: Give Away Cities, Not selling
- Replies: 1
- Views: 1632
Give Away Cities, Not selling
If you made it so that you could only give cities away and not sell them i think this would be a solution to balancing issues. If the receiving person had to have an open slot for a scholar to be trained to receive a city it would keep the game in check expansion wise and make it so that it was hone...
- Fri Jun 01, 2012 6:19 pm
- Forum: Ideas/Suggestions
- Topic: Selling cities
- Replies: 45
- Views: 23998
If you made it so that you could only give cities away and not sell them i think this would be a solution to balancing issues. If the receiving person had to have an open slot for a scholar to be trained to receive a city it would keep the game in check expansion wise and make it so that it was hone...