Search found 7 matches

by Clessmo
Mon Dec 03, 2012 2:51 pm
Forum: Ideas/Suggestions
Topic: Reprts for troops movements
Replies: 0
Views: 1335

Reprts for troops movements

I would like to have 3 reports 1 all incoming attacks listed, showing from what city they are coming from and which city they are targeting 2. All my outgoing troops movements. From city to city 3. All my troops supporting other cities. Source city and supported city. It wouldnt matter to me if thes...
by Clessmo
Mon Dec 03, 2012 2:43 pm
Forum: Ideas/Suggestions
Topic: Personal note area for bb code links
Replies: 0
Views: 1424

Personal note area for bb code links

I would like to have my own, personalised forum where i can create threads that are only visible to me. This would be the place where i store my own reminders, infos about players, cities and what i intend to do with certain cities. Also to have memos on certain attacks i sent to make sure that i do...
by Clessmo
Mon Dec 03, 2012 2:36 pm
Forum: Ideas/Suggestions
Topic: Showing the food balance in the portal city overview
Replies: 2
Views: 2450

Showing the food balance in the portal city overview

It would be great if the food balance of a city could be shown as well in the city overview when you press "portal" Explanation: When you have multiple cities, you may want to only go into those cities where you want to build troops. Or you might want to attack only from cities that are fully loaded...
by Clessmo
Mon Dec 03, 2012 2:29 pm
Forum: Ideas/Suggestions
Topic: Building troops from the troops overview
Replies: 0
Views: 1237

Building troops from the troops overview

It would increase efficiency dramatically if you would have the ability to build troops from the troop overview. Eg by clicking on the respective icon of the troop element. This should apply as well to scholars. Explanation: when building troops for a city you dont have a visibility about the curren...
by Clessmo
Mon Dec 03, 2012 2:21 pm
Forum: Ideas/Suggestions
Topic: Abandon city
Replies: 8
Views: 6559

I like the idea too. It allows you to decide in which region the gravity of your cities should reside. It would be also a strategic consideration to move away from battle intensive spots to be able to grow faster
by Clessmo
Mon Dec 03, 2012 2:14 pm
Forum: Ideas/Suggestions
Topic: Gold ideas
Replies: 2
Views: 2204

Gold ideas

I understand that playmesh is a commercial organisation which will improve the game and invest into it the more gold they can receive from players. Here are some suggestions how to makesome gold: 1. Permanently double the food resources of a city for 50 gold. This attribute stays with the city, is v...
by Clessmo
Mon Dec 03, 2012 1:04 pm
Forum: Questions
Topic: City Name change
Replies: 3
Views: 2523

Its good to hear that this bug is going to be fixed soon!

What happens to the cities that were conquered during this time? Will it be possible to change their names afterwards?

And what about the gold that was spent for name change during this time? Will it get re- imbursed?

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