Search found 81 matches
- Thu May 15, 2014 7:40 am
- Forum: Bugs
- Topic: VT Clock in game seems to be off...
- Replies: 2
- Views: 3973
Looks like a clock sync issue. Try to get in the habit of refreshing around 30 sec (less is better, but if you cut it too fine you may lag and miss your launch time) before confirming the attack. To refresh, simply drag down the screen until you see 'release to refresh' then release. Another tip loo...
- Thu May 08, 2014 9:28 pm
- Forum: Ideas/Suggestions
- Topic: Slight Improvements
- Replies: 5
- Views: 5424
- Thu May 08, 2014 9:24 pm
- Forum: Android
- Topic: Does anyone at Quark care?
- Replies: 16
- Views: 14617
Does android have the city list one the left to quickly navigate between different cities? Or do you still need to scroll each one? From memory this was a major inconvenience. Of all the features this one is perhaps the most important. Sure would be great to have a definitive answer as to whether an...
- Sun Feb 23, 2014 8:14 am
- Forum: Ideas/Suggestions
- Topic: Barbs too easily capped
- Replies: 9
- Views: 7711
I'm all for seeing a fix for the alt situation. That would definitely minimize a large number of problems. With that being said, I'm sure quark are aware of that, and if there's no solution as yet, maybe a bandaid fix could buy some time. Anyway, mainly just wanted to put it out there, see if it can...
- Sat Feb 22, 2014 8:16 pm
- Forum: Ideas/Suggestions
- Topic: Barbs too easily capped
- Replies: 9
- Views: 7711
- Sat Feb 22, 2014 6:37 pm
- Forum: Ideas/Suggestions
- Topic: Barbs too easily capped
- Replies: 9
- Views: 7711
The change would really only make it that you cannot cap immediately after jumping. A build up time of at least a few hours would be much better than no wait at all. Besides, it has the potential to call upon more tactical teamwork. Each player needing to build up that little more etc. Alts have bee...
- Sat Feb 22, 2014 12:36 am
- Forum: Ideas/Suggestions
- Topic: Barbs too easily capped
- Replies: 9
- Views: 7711
Barbs too easily capped
I'd like to suggest a small tweak to the current setup as far as barbs go. When a world first opens, it's possible to cap a barb using just the starting troops of a few players, without any need to build up AT ALL. While the intention may have been to encourage early team play, it is far more often ...
- Wed Oct 23, 2013 6:49 pm
- Forum: Event Archive
- Topic: Lone Wolf Worlds!
- Replies: 41
- Views: 63327
Any ideas yet on the frequency of this world type opening? Also any guesses how many cities the winner will have by the end? If I were to guess it'd be around 600-700.. Would allow for inactives+spectators not building at all and barb capping. Although I guess there will be a decent amount of barb c...
- Wed Oct 23, 2013 6:57 am
- Forum: General
- Topic: Does anyone else feel like quark has just straight up abandoned us?
- Replies: 53
- Views: 34930
- Sat Oct 19, 2013 7:22 am
- Forum: Ideas/Suggestions
- Topic: Game structure
- Replies: 5
- Views: 5210
Game structure
Would like to suggest a bit of an idea on the way TBS worlds might work better. It would take a pretty big overhaul again I guess.. But IMO it would probably work a bit better. So here it is. Worlds are open to join for a maximum of x days (2-3?). When one closes for new players, the next opens. Thi...