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Posted: Mon Apr 16, 2012 12:48 pm
by VonPaulus
The chaos ****ch whilst a limit to the app is extremely frustrating and realistic. The city is cleared, thousands of troops await my orders, no wait you can't take the city because 40, yes maybe only 40 other soldiers are en route from somewhere else. Good game for a while, but I think I'm out soon.

Posted: Thu Apr 19, 2012 12:29 pm
by Muffey
/signed

This is exceptionally annoying. Fatally so in cases.

Posted: Mon Apr 23, 2012 11:51 am
by Muffey
And an update.

I quit because of this bug. Just so's you know. I simply cannot play when the game constantly switches the city I'm trying to do something in around on me. The amount of stupid attacks, or resources sent from the wrong city, the time spent waiting for it to settle on the right city, only to have it switch as soon as I issue a command...

Meh.

Muffey.

Posted: Mon Apr 23, 2012 1:09 pm
by Coyote4848
I can not believe this issue has still not been addressed! This is affecting Most players in the game and I have even had a few people leave the game completely because of this big. When are you going to fix this?

I also deserve a refund on some of my purchases. Trying to cycle through 35 cities to send scholars and attack waves is insane! It cost me a city yesterday because it sent my attacks from the wrong city.

You are very close to losing another paying customer!

Posted: Mon Apr 23, 2012 1:45 pm
by Orlor
This is resolved in our newest version update. Please check for it in a few hours.

Posted: Mon Apr 23, 2012 2:52 pm
by Muffey
Seems it's been fixed.

Too late for me though - My cities are all being absorbed into the collective.
Oh well.

Toodles!
Muffey.

PS: Troop entry buttons now bring up the alpha keyboard, instead of the numeric one :p

Posted: Mon Apr 23, 2012 3:29 pm
by Moltke
Or perhaps not . . . updated to 1.9 on iPad under ios 5.1 and it's still doing the same thing.

Posted: Mon Apr 23, 2012 3:35 pm
by Orlor
Please do a full restart of the device and let me know if it is still happening.

Posted: Mon Apr 23, 2012 4:08 pm
by Coyote4848
Fixed! Thank you!