List of Features Players Want Prioritized

If you are playing Valor on Android, this is the place to post.
Aethlstan
Guardian
Posts: 174
Joined: Tue Oct 23, 2012 9:01 pm

Postby Aethlstan » Sun Nov 18, 2012 12:08 pm

New #1 priority for me: Troop send limit

Currently you can only send up to 9999 of any unit type. This is extremely frustrating and has cost players scholars!

lays526
Lancer
Posts: 1
Joined: Mon Nov 26, 2012 4:09 am
Location: netherlands

Postby lays526 » Mon Nov 26, 2012 4:13 am

Login with username and password, this way account transfer is not neccesary and we can can play on tablet and phone

Kruldar
Lancer
Posts: 26
Joined: Wed Oct 24, 2012 5:12 pm

Postby Kruldar » Mon Nov 26, 2012 9:43 pm

Aethlstan wrote:New #1 priority for me: Troop send limit

Currently you can only send up to 9999 of any unit type. This is extremely frustrating and has cost players scholars!




Definitely not a problem for me. I sent a few attacks a few days ago with 10k+ zerks.

Edit: I agree the interface for some things need to be changed, but the game definitely doesn't need to be changed. Supporting allies wouldn't work because then they'd have to implement that you can't attack allies. I don't want this game becoming another game like TribalWars, or Evony. I enjoy the gameplay as it is. Playmesh made a good choice when they removed chaos.

Torpere
Lancer
Posts: 3
Joined: Wed Nov 28, 2012 12:04 am

Postby Torpere » Wed Nov 28, 2012 12:06 am

I would like to see the ranking system improved. In the iOS version you can look up the ranking of KSA, KSD, Guilds, etc. Would love to see that implemented.

Aethlstan
Guardian
Posts: 174
Joined: Tue Oct 23, 2012 9:01 pm

Postby Aethlstan » Wed Nov 28, 2012 1:21 am

Kruldar wrote:Definitely not a problem for me. I sent a few attacks a few days ago with 10k+ zerks.

Edit: I agree the interface for some things need to be changed, but the game definitely doesn't need to be changed. Supporting allies wouldn't work because then they'd have to implement that you can't attack allies. I don't want this game becoming another game like TribalWars, or Evony. I enjoy the gameplay as it is. Playmesh made a good choice when they removed chaos.


Are you an IOS player? No one on A1 that i know of is able to send more than 9999 of any one unit in a single attack. If you can, youre very lucky. I just tried again. No luck.

I agree that the game shouldnt be changed,but it would be nice if the basic features of the game worked properly :)

Ducatist
Lancer
Posts: 5
Joined: Sun Sep 02, 2012 12:36 pm

Postby Ducatist » Wed Nov 28, 2012 1:37 pm

A fastercwsybto scroll through cities. Backing out to the portal yogbetween cities takes too long to scroll through multiple cities and makes sending attscs from multiple cities very frustrating.

AceDragon
Guardian
Posts: 106
Joined: Wed Nov 09, 2011 6:17 pm

Postby AceDragon » Sat Dec 15, 2012 1:42 am

Just about all these issues still are issues that are not fixed even in 1.1.7 or whatever

Aethlstan
Guardian
Posts: 174
Joined: Tue Oct 23, 2012 9:01 pm

Postby Aethlstan » Wed Dec 19, 2012 11:54 am

Agreed. They did give us the leaderboards, but thats about it. Not even sure what else was done. Would like a progress report, and a loose prediction of what we could see next in about how much time.
One can dream...

mihipartatueri
Lancer
Posts: 1
Joined: Fri Dec 28, 2012 8:20 pm

Postby mihipartatueri » Fri Dec 28, 2012 8:22 pm

I would love to see 50 or 60 player guilds like in some ios worlds...

Aethlstan
Guardian
Posts: 174
Joined: Tue Oct 23, 2012 9:01 pm

Postby Aethlstan » Sun Jan 06, 2013 12:32 pm

l Well. I know the android team is working as best they can with the development resources provided them. I also understand that you cant ignore ios to completely concentrate on Android.

HOWEVER, Android has been pretty much ignored. What have we got? 2, maybe 3 minor updates? Competitions? Pffft. Maybe some players are satisfied by the competitions but they are just gimmicks. Its not cool when the top 50 are mostly gold spenders and theyre most likely going to get the awards....its not balanced competition. Maybe, during the course of a competition, no gold should be spent. Maybe then i would take it seriously and try to get into the top 50. As of now, whats the point in trying? Players who truce when you are only faking them are players who have no problem dropping $20 bucks a month (maybe even a week) on growing their cities. In an early world competition, that matters. Anyways...

So android has gotten a few updates , mostly cosmetic, with few gameplay fixes. Leaderboards. thats a highlight. Simulator as well. Neither of those really have an effect on gameplay...and are the only memorable things about recent updates. On the other hand, you have ios getting Trial By Sword. It has bugs, just like android, except since TBS came out they have already had a few updates that have eliminated some of the bugs and fixed broken features. Wow, thats fast. Android still cant properly input troops for an attack or support movement without glitching. New players sometimes cant figure out how to attack for a week lol. This is just one example of one feature(system?) Thats been broken SINCE I PICKED UP ANDROID in A1. That was what? September? October? I vaguely remember that the map was supposedly fixed but I never noticed a difference.

I understand that there are difficult coding bugs involved. But I cant help but feel mainly ignored. Android is like the dog under the table. We get a few scraps when the meal is over to keep us happy but its never much and is always trivial. Other than brief moments we dogs are ignored. Ios on the other hand, gets blogs (yes, more than one) about their features and their strategies. Since TBS, the same strategies no longer apply to both games.They get progress reports from time to time too!

It seems like only 5% of the valor dev team works on android. They do their best, but with limited resources its hard to accomplish goals in a timely fashion. Maybe I'm wrong, and maybe 75% of the dev team spends its time on android, but because of all the problems with making the switch to a different OS we still get nothing. But that doesnt excuse the disparity in the attention given to the seperate communities. Yeah, i get it, its tough working on Android OS. But we dont hear about the troubles. All we hear in the android community is silence. With maybe a few posts from luminosity. What Id like to see is some serious work put into Android Valor. I want the bugs fixed. Not new features, not yet at least, fix the bugs. Give android a polished game for once.

Id also like some progress reports. Once a week would be nice, but id settle for once a month. I know you guys cant promise features or fixes, but maybe something like

"we are trying to fix the command tab of the rally point, but we are running into problems. We fix one Error, then more errors arise because of what we did to fix that one error."

Stuff like that is acceptable. It tells your community that you are working to make their experience better every day. But when all we see are (nonexistant) results, and none of the problems you are encountering... and we get disgruntled and disenchanted.

I for one; am going to stop playing this game after i finish up in the worlds im in. That means you'll lose my occasional gold purhases and my recruiting services. I think a friendly face and a helping hand extended by experienced players to new players does wonders to maintain Valor's player base. Without that, you would probably have a much lower retention rate than you do now. Well you are losing one of those friendly faces. Maybe that will make a difference, maybe it wont. I have no way of knowing if the new players I help out would have stuck around if someone wasnt there to offer their help...but from experience I know a friendly and helpful community goes a long way in encouraging people to stay and play.

Ill come back when you decide to care about android.


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