Aurora: Vision 1

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burford_bunny
Posts: 100
Joined: Wed Jul 11, 2012 12:54 pm
Location: The Lore Burrow

Postby burford_bunny » Tue Oct 16, 2012 2:04 pm

TheHeartlessKiller wrote:Thank you! I need more facts, more data. I may be a seasoned veteran in this game, but I need more to work with. Could you give me the week her next vision hits?


Yes. I can. It's hitting....right....NOW.

TheHeartlessKiller
Guardian
Posts: 216
Joined: Mon Oct 08, 2012 7:24 pm
Location: NW Quadrant of Milky Way

Postby TheHeartlessKiller » Tue Oct 16, 2012 8:28 pm

Oh please I need a third vision people! This is nothing to work with!

Fire820
Scholar
Posts: 602
Joined: Sun Jun 03, 2012 7:57 pm

Postby Fire820 » Wed Oct 17, 2012 11:43 pm

Ok. So since I came at the visions backwards I will only write what I didn't in Aurora's Vision 2.

The shadow is obviously the change in Valor coming soon. But since it's a shadow, not a light, it means that it may bring bad times. More ruthlessness. More competitiveness. NOT COMPETITIONS. At least, not now. So a bloody change.

Everything else I've already detailed in the other vision and I won't waste my time not yours to rewrite my thoughts.

Thanks for reading! And would a Playmesh employee private message me telling me what I got correct and incorrect. I'd really appreciate it. Thanks!

Law
Knight
Posts: 36
Joined: Tue Jul 03, 2012 10:04 pm

Postby Law » Thu Oct 18, 2012 9:41 pm

Have to agree with Ibcnu and any others I missed. A time of ending, as all things must, should come to the worlds of valor. Perhaps begin adding count down clocks for expiring worlds. Then the victor is truly the victor, not the one with the greatest patience to simply wait.

colorfullegume
Lancer
Posts: 5
Joined: Thu Oct 25, 2012 4:25 pm

Postby colorfullegume » Wed Nov 07, 2012 2:27 pm

I've only read the first lore so far, so this might be missing the point in light of the other lore. However, the first thing I noticed that was odd about Valor when I started playing was that the lumbermill, quarry and iron mine are unlimited! So I see two possibilities.

1. The resources in a city run out. You need to have multiple cities to survive and you need fresh ones. Or you need to create new resource collectors in your own city (more than one lumbermill, etc)

2. The resources decay or rot over time. If you don't use them they decrease - you can't store them indefinitely in your warehouse. This will discourage inactivity.

Linkage to the prophecy: the worm is nature itself. Real worms causing the decay. The come from the centre of the world (through the roots of the trees, deep in quarry and in the depths of the mines).
Colorfullegume


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