larlis wrote:Now Im really confused...
You say you want to enhance the gaming experience (or Im assuming that's the reason for all updates and changes in the game, I haven't really red it anywhere but its a fair assumption isn't it) and that you don't see chaosing as a feature in the game. And if not seen as such it should have no value and every argument for its existence are invalid.
Then why did you cave in for all outbursts and cries? Why didn't you just say: hey, sorry, this is how it is now, deal!
Just like we oldies have been forced to deal with every changes throughout the game... Such changes like not being able to send support to whom ever we wanted with unlimited troop commanders and unlimited support numbers, not being able to attack our selfs, not being able to attack our guild mates... Those features were also used as tactics but it didn't matter at the time ppl were crying in the old world forums abt those changes...
Now knowing playmesh thoughts on it makes even bigger nonsense to go back on taking the chose thing away in all worlds. Its like you're saying to the ones entering the worlds after 6th june: enjoy the game, we made it the best we could think of! But to those those stuck w the chaos: Sorry, you get the lesser version.
Strange acting on pm's part in my opinion.
And PwnLaw, if I do get the urge to try out the new world, I'll be sure to take you up on your offer
A lot of people within PlayMesh feel exactly how you do on that particular point. We had a number of conversations about it. Ultimately we came to the conclusion that the exploit has evolved into something that a significant chunk of the player base has become reliant on in their particular worlds. We could go aggro and just kick it to the curb, but we think the best compromise is to permit current worlds to continue under their existing "rules" and optimizing the worlds moving forward. It's a solution that won't make everyone happy, but it's certainly going to move the game forward.
Your point is entirely valid, and I think reasonable minds can disagree about the "best" policy. Hopefully you enjoy the game enough to make the hop over to the new worlds and experience the new Valor, but I can understand that you may already feel too invested in your current worlds.
I generally join worlds pretty regularly and play with different objectives so I can get a feel for the game from different perspectives (in a guild, not in a guild, monetizing, not monetizing). So it's pretty easy to get me to come to a new world and play.