Posted: Sat Apr 28, 2012 7:43 am
Retainer
Attack: 75
Infantry Defense: 50
Cavalry Defense: 50
Walk Time: *20 per field
Resource Requirement:
20k each resource
Population: 75
Production Rate: 2 hours ( world speed 1)
Educate in the Academy. No scholarship required.*
A Retainer is the right-hand man of the player. He has the mastery of the spoken words. Therefore he can get intel from attacked players. If successful, he can read previous messages and forum posts and diplomacy contracts that player has made. Regardless if he/she deleted the post and messages.
1 surviving Retainer attack gives you a report of the players messages.
3 surviving Retainer attacks gives you both messages and forum posts.
5 surviving Retainer attacks gives you messages, forum post and diplomacy contracts ( This applies only to Crowns, Generals and Captains).
This adds a whole new dimension to the game. It will drive the guild to support each other so that they will not release any intel to the enemy. Making Crowns, Generals and Captains the main targets. Ever thought about torturing your players commanders for info on their Lords activities?
Attack: 75
Infantry Defense: 50
Cavalry Defense: 50
Walk Time: *20 per field
Resource Requirement:
20k each resource
Population: 75
Production Rate: 2 hours ( world speed 1)
Educate in the Academy. No scholarship required.*
A Retainer is the right-hand man of the player. He has the mastery of the spoken words. Therefore he can get intel from attacked players. If successful, he can read previous messages and forum posts and diplomacy contracts that player has made. Regardless if he/she deleted the post and messages.
1 surviving Retainer attack gives you a report of the players messages.
3 surviving Retainer attacks gives you both messages and forum posts.
5 surviving Retainer attacks gives you messages, forum post and diplomacy contracts ( This applies only to Crowns, Generals and Captains).
This adds a whole new dimension to the game. It will drive the guild to support each other so that they will not release any intel to the enemy. Making Crowns, Generals and Captains the main targets. Ever thought about torturing your players commanders for info on their Lords activities?