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Posted: Sun Dec 08, 2013 1:31 am
by Benfrom300
Bbloksma wrote:When they changed the city navigation to what it is now they also said we would have filters for the list. That way we could easily find all the cities that: (for instance)
Have incoming attacks
Have scholars
Have max resourses
Etc.
My favourite would be the option to tag a city and have about 5 different tags that I can name myself. One of the tags would be "building" and in a 3-level forge world I would have a list called "forge changes". Quark cannot determine for me in which cities I still want to build build something, which is why it is important to have the option to (un)tag a city.
I have been waiting for them to release filter options for a long time now, I sure hope it will come soon.


You're referring to MCM, a feature they have had in development for some time, but we don't have a timeline as to when it will be released. Many people want this, along with mass scholarship purchase. But ask yourself, what's more important, the game being fully functional or a few additional features that further decline it's functionality because they were rushed?

Posted: Mon Dec 30, 2013 10:25 pm
by becoop
Yes, it's reasonable to believe they woud deliver smaller chunks at a more rapid pace. That's actually the better model.
http://en.m.wikipedia.org/wiki/Iterative_and_incremental_development

Posted: Mon Dec 30, 2013 11:25 pm
by Rhazen
Lets be honest, what the only decent change u have seen in 2+ yrs of playing... Barb conquering, everything else has been easy sinple tweaks that get advertised as cool "brand new worlds"... Titan (no gold), lone wolf (no guild) point hoarder (nothing new, lol) valor has become a cash cow to fund other games while we faithfully play year after year with stuff in "development"

Posted: Mon Feb 17, 2014 2:31 pm
by Imya
Orlor wrote:We continue to work on things behind the scenes including some bug fixes.

The reason for the guild world change is to make sure there are actually new guild worlds.
If this change wasn't made the wait for a new guild world would of been way too long.

There should actually be some news in the future about some new "stuff" coming for
Valor.

I will get more into detail about that once I am able to.


How about letting anyone thats won a 1k or 5k world just join any new 1k or 5k guild world. Just have the guild world be for players that have won a world or are you worried then there would be no one for non guild worlds? It makes it hard for friends that are in different worlds to sync up their guild worlds in the current system.