Game Abuses - Making the Game Less Fun and Costing Quark Money
Posted: Thu Mar 20, 2014 5:44 pm
Hello Valor Community,
I would like to bring the developers attention to three game abuses that are both making the game less fun and costing them money. I believe they all have relatively easy solutions.
1. Alt accounts
An increasing number of players are using an increasing number of alt accounts. This problem stems from the ability to put both Valor and Valor HD on the same device. This allows you to have two accounts on your main phone, two on your iPad, and two on your old phone that can still be used with wireless. It is not uncommon for players to enter a world with six accounts this way. This costs Quark money because there is less incentive to spend gold at the beginning to grow one account when you can farm your five alt accounts or use them to clear barbs.
Easy solution: Deactivate the old version of Valor and delete it from the app store. Only have Valor HD. This will not get rid of all alts but it will cut them in half.
2. Nerd farms
Nerd farms can be used by anybody with an alt account. This is how it works: the alt account gets enough scholarships to make five nerds. Alt account caps a second city. Main account caps the alt account city with nerds out. Alt account's second city makes 5 nerds. Rinse and repeat. You don't have to make anymore scholarships and can generate as many scholars as your resources can handle. This is how people go so far negative with their scholarships. It's a huge advantage and disrupts game balance. This costs Quark money because there is less incentive to spend gold when you don't need to spend any resources on scholarships after that initial investment.
Easy solution: Stop allowing a player to go into the negative for scholarships. If the account doesn't have enough scholarships then the nerd should just disappear.
3. Chaos
Chaos is when a city has 40 incoming attacks and no further attacks can be added. This can be abused in two ways. First, a player with a few incoming attacks can have an alt or friend in another guild send enough attacks to put the city under attack into chaos. This prevents the true attacker from being able to add further attacks. This is a small abuse and no big deal. Second, a player can have an alt or friend in another guild send 40 attacks at all his cities. This will put all those cities into chaos. It will stay that way until one of the players checks the city and makes the game recognize that the action has taken place by triggering the report. So if neither party checks those cities for three days then those cities will remain in chaos the entire time. This is like trucing but is indefinite and costs no gold. This costs Quark money because there is no reason to pay for truce.
Easy solution: Get rid of Chaos. There should be no limit on the number of attacks on a city.
I very much enjoy playing this game. I believe these three small changes will improve game balance and generate Quark more money.
Sincerely,
Case00
Shark Attack/Legacy
I would like to bring the developers attention to three game abuses that are both making the game less fun and costing them money. I believe they all have relatively easy solutions.
1. Alt accounts
An increasing number of players are using an increasing number of alt accounts. This problem stems from the ability to put both Valor and Valor HD on the same device. This allows you to have two accounts on your main phone, two on your iPad, and two on your old phone that can still be used with wireless. It is not uncommon for players to enter a world with six accounts this way. This costs Quark money because there is less incentive to spend gold at the beginning to grow one account when you can farm your five alt accounts or use them to clear barbs.
Easy solution: Deactivate the old version of Valor and delete it from the app store. Only have Valor HD. This will not get rid of all alts but it will cut them in half.
2. Nerd farms
Nerd farms can be used by anybody with an alt account. This is how it works: the alt account gets enough scholarships to make five nerds. Alt account caps a second city. Main account caps the alt account city with nerds out. Alt account's second city makes 5 nerds. Rinse and repeat. You don't have to make anymore scholarships and can generate as many scholars as your resources can handle. This is how people go so far negative with their scholarships. It's a huge advantage and disrupts game balance. This costs Quark money because there is less incentive to spend gold when you don't need to spend any resources on scholarships after that initial investment.
Easy solution: Stop allowing a player to go into the negative for scholarships. If the account doesn't have enough scholarships then the nerd should just disappear.
3. Chaos
Chaos is when a city has 40 incoming attacks and no further attacks can be added. This can be abused in two ways. First, a player with a few incoming attacks can have an alt or friend in another guild send enough attacks to put the city under attack into chaos. This prevents the true attacker from being able to add further attacks. This is a small abuse and no big deal. Second, a player can have an alt or friend in another guild send 40 attacks at all his cities. This will put all those cities into chaos. It will stay that way until one of the players checks the city and makes the game recognize that the action has taken place by triggering the report. So if neither party checks those cities for three days then those cities will remain in chaos the entire time. This is like trucing but is indefinite and costs no gold. This costs Quark money because there is no reason to pay for truce.
Easy solution: Get rid of Chaos. There should be no limit on the number of attacks on a city.
I very much enjoy playing this game. I believe these three small changes will improve game balance and generate Quark more money.
Sincerely,
Case00
Shark Attack/Legacy