Nr.1 in world 62 left the game
Posted: Tue Jul 24, 2012 4:51 am
I am/was the nr.1 player in W62, leading by a BIG margin on all rankings (almost double as many points as nr.2)
Nonetheless i have left W62, and am leaving the valorgame all together.
Reasons?
Many, but there are two main reasons.
A) the game has become boring at 50+ cities. Too much micromanagement. You need to use 4+ hours pr. day at that level. Time I do not want to use on repetitive and boring game mechanics like farming and building troops (fun in the beginning, but not at this level)
B) the absolute HORRIBLE quality of the app and the online servers. Not just the fact that the app crashes every 5 minutes, loosing all cached info just updated, no also the fact that cycling thru 70+ cities requires more than 45 minutes alone...
My advice to Playmesh: Proffessionalize your software development and server operations. I work in the software industry and this product you have made fails by any measure. BIG time. Never heard about testing before releasing?Hire a good prof. Software development manager and fire your current one(s). More engineering less eyecandy.
Your game is great (in the beginning), but your app sux.
I'll look you up in a year or so, and hope you have improved.
In the meantime, my leisuretime and money goes somewhere else.
Nonetheless i have left W62, and am leaving the valorgame all together.
Reasons?
Many, but there are two main reasons.
A) the game has become boring at 50+ cities. Too much micromanagement. You need to use 4+ hours pr. day at that level. Time I do not want to use on repetitive and boring game mechanics like farming and building troops (fun in the beginning, but not at this level)
B) the absolute HORRIBLE quality of the app and the online servers. Not just the fact that the app crashes every 5 minutes, loosing all cached info just updated, no also the fact that cycling thru 70+ cities requires more than 45 minutes alone...
My advice to Playmesh: Proffessionalize your software development and server operations. I work in the software industry and this product you have made fails by any measure. BIG time. Never heard about testing before releasing?Hire a good prof. Software development manager and fire your current one(s). More engineering less eyecandy.
Your game is great (in the beginning), but your app sux.
I'll look you up in a year or so, and hope you have improved.
In the meantime, my leisuretime and money goes somewhere else.