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Please redo recruitment asap

Posted: Tue Oct 23, 2012 10:58 am
by Ikier
Thank you - Valor is back up!

Unfortunately - so is the new update with an updated way of recruitment.

It looks nice - but it works absolutely terrible to recruit troops that way.

I can't see the current amount of troops - and I can't recruit several different types of units as fairly easy as I could before (which wasn't that easy).

Please redo this way of recruitment or roll it back. Don't let the gameplay be strangled by graphics.

Thank you!

Posted: Tue Oct 23, 2012 11:14 am
by Walker
Agree. Do they have even tested it in iPhone? I have to switch to other troops to see how many I have for current troop.

Posted: Tue Oct 23, 2012 11:23 am
by Juditha
ahh I made also a thread about it , now I see its already here, again unplayable from PM it is going worst and worst

Posted: Tue Oct 23, 2012 11:26 am
by Voodoo4094
Thank you valor team for the hard work getting us back on

Voodoo4964

Posted: Tue Oct 23, 2012 11:49 am
by Pontiacguy
Yes it looks nice but it the only positive part of it

Neg if you will build ram or guards you have to first go from lancer then sentry then Berks etc that takes mor time and harder to see , that are you thinking with then you put this kind of thing , are you even listen to what we player need
Dot complicate thing make it faster and durable

Posted: Tue Oct 23, 2012 11:53 am
by Ikier
Pontiacguy wrote:Yes it looks nice but it the only positive part of it

Neg if you will build ram or guards you have to first go from lancer then sentry then Berks etc that takes mor time and harder to see , that are you thinking with then you put this kind of thing , are you even listen to what we player need
Dot complicate thing make it faster and durable


PM DO listen to what the community say. We may not agree with how they prioritise or view things - but they do listen and often act on it as well

Posted: Tue Oct 23, 2012 12:12 pm
by 3170n13
I can see what you're trying to do but it slows down recruiting sooo much.

Won't duplicate issues above (mainly cause its 3am) so here are my gripes...

Not remembering how many lancers I've selected to train when I scroll to sentries then back again.

Not enough space between slider recruit button and bottom bar

Recruit button smaller than before.

Request: please roll it back ASAP

Suggestions (for beta testing) if this really really is the path you want to take with recruiting:

Put the unit stats up in the unit image, bottom left or right corner on a overlay so its visible so you have more room for maybe displaying number if existing troops or bigger slider.

Make the pop-out unit recruiting timer static and overlay at the top of the unit image.

Make the timer remember its state from city to city.

Put me in the beta so I can continue to unload my awesome feedback on you. I promise it won't be at 3am so its more coherent.

Thank you and good night, umm morning ;-) Zzz

Posted: Tue Oct 23, 2012 12:55 pm
by swordblow_25
I agree. The new recruiting system is really bad. It takes too much time and effort.

Posted: Tue Oct 23, 2012 4:13 pm
by Defy
agree

the new design is amazing and im sure you guys at playmesh wanted to show it off - but it is not practical.
I have to always go to the Rally Point to get an overview of my troop count.
can you have an option to turn this off eg like the Graphical City?

Posted: Tue Oct 23, 2012 4:18 pm
by swordblow_25
Defy wrote:agree

the new design is amazing and im sure you guys at playmesh wanted to show it off - but it is not practical.
I have to always go to the Rally Point to get an overview of my troop count.
can you have an option to turn this off eg like the Graphical City?


I do the same thing