Questionable World... World 100
Posted: Thu Nov 29, 2012 12:27 pm
I have noticed some very odd things that took place in world 100 compared to other worlds(old and new) that make me question playmesh's true intent on creating the "special" world 100.
Highlights of World 100:
- Big guild sizes (100 member guilds)
- Faster world speeds and unit speeds
- Being able to play against Playmesh employees
- Earning free gold bounties for eliminating Playmesh employees
However, it the world seems very very crowded compared to other worlds.
Sure, it was advertised as THE world to be in for any veteran and new valor players, but the population is only around 27,000 players. Some of the older worlds with 50,000 players or more have cities that are more spread out. In World 100, players are placed literally right next to each other with many many regions which are left empty.
Also when joining, friends of the same guild decides on a jump time. (Jump time: When group of players join the world at the same time to be placed near each other). When this has worked without a problem in other worlds... pre-w100 worlds and post-w100 worlds... world 100 places us far apart. Entire regions apart in some cases despite joining the world seconds apart. (even tested with two of my own devices).
What could the two above points mean?
Perhaps, World 100 was Playmesh's idea of generating more revenue by advertising as a fun world to be in, when in reality, sucks people into situations to spending gold in order to survive (resource boosts and force more TRUCES)
Sure, they gave away fairly large amounts of gold with around 20-30 bounty-loaded playmesh employees.
And yes, i do understand this is a business. As with many businesses, you need some sort of income/revenue.
However, please don't treat valor players as a group of dumb gamers who are blind to these noticeable differences and perhaps? your true intent as a company. I don't mind the adverts, just don't trick me.
Tskk. w100
p.s. for those who think i am venting out of frustration for losing in world 100, im part of the top guild.
Highlights of World 100:
- Big guild sizes (100 member guilds)
- Faster world speeds and unit speeds
- Being able to play against Playmesh employees
- Earning free gold bounties for eliminating Playmesh employees
However, it the world seems very very crowded compared to other worlds.
Sure, it was advertised as THE world to be in for any veteran and new valor players, but the population is only around 27,000 players. Some of the older worlds with 50,000 players or more have cities that are more spread out. In World 100, players are placed literally right next to each other with many many regions which are left empty.
Also when joining, friends of the same guild decides on a jump time. (Jump time: When group of players join the world at the same time to be placed near each other). When this has worked without a problem in other worlds... pre-w100 worlds and post-w100 worlds... world 100 places us far apart. Entire regions apart in some cases despite joining the world seconds apart. (even tested with two of my own devices).
What could the two above points mean?
Perhaps, World 100 was Playmesh's idea of generating more revenue by advertising as a fun world to be in, when in reality, sucks people into situations to spending gold in order to survive (resource boosts and force more TRUCES)
Sure, they gave away fairly large amounts of gold with around 20-30 bounty-loaded playmesh employees.
And yes, i do understand this is a business. As with many businesses, you need some sort of income/revenue.
However, please don't treat valor players as a group of dumb gamers who are blind to these noticeable differences and perhaps? your true intent as a company. I don't mind the adverts, just don't trick me.
Tskk. w100
p.s. for those who think i am venting out of frustration for losing in world 100, im part of the top guild.