End of a World... when?

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Paxe
Lancer
Posts: 2
Joined: Fri Apr 13, 2012 6:32 am

End of a World... when?

Postby Paxe » Fri Apr 13, 2012 6:37 am

I would like to know when a world ends?
If everybody is from same guild alliance? if you reach to 80% of the cities in the world?
anybody knows?
any developer knows?

Thanks for the reply

Sincerely

Paxe

Orlor

Postby Orlor » Fri Apr 13, 2012 10:41 am

As of right now worlds do not end. We are working on some ideas though of having a way for a guild or guilds to "win" a world.

If anybody has feedback/suggestions for this be sure to let us know.

Bcrane
Lancer
Posts: 5
Joined: Thu Dec 01, 2011 10:08 am

Postby Bcrane » Mon Apr 16, 2012 9:03 pm

Orlor wrote:As of right now worlds do not end. We are working on some ideas though of having a way for a guild or guilds to "win" a world.

If anybody has feedback/suggestions for this be sure to let us know.


Just make the winner have to beat all other guilds except for the 1 or 2 man individual guilds. Or say for a guild to be in the running they have to have at least 10% of the guild maximum for that world. A 25 player guild max means they have to have 3 players to be in the running. A 60 player guild has to have at least 6. If they have less than that am mount the big guilds don't have to worry about them.

The winning guild should get a prize of 100 valor coins for each guild member and 1000 for the player with the most points or 200$ whatever.

bozden
Knight
Posts: 56
Joined: Thu Apr 12, 2012 3:48 pm
Location: İstanbul / Turkey

Postby bozden » Tue Apr 17, 2012 2:18 am

Put a maximum duration, say 6 month or 12... After that whoever has the maximum points as a guild, they win. Also give a gift to first three places, for example members get extra gold for their next world they build or to those worlds they have already.

That way you would save from server resources as well, you also can predict the growth as the company.

twood1
Lancer
Posts: 15
Joined: Fri Mar 23, 2012 9:25 am

Postby twood1 » Fri Apr 20, 2012 4:48 pm

Make some ridiculously hard to capture city that a guild has to capture and then defend from other guilds for a certain period of time... Or a monument that requires ridiculous numbers of resources to build that opposing guilds have to try to destroy before it completes its final level

bozden
Knight
Posts: 56
Joined: Thu Apr 12, 2012 3:48 pm
Location: İstanbul / Turkey

Postby bozden » Sat Apr 21, 2012 7:34 am

twood1 wrote:Make some ridiculously hard to capture city that a guild has to capture and then defend from other guilds for a certain period of time... Or a monument that requires ridiculous numbers of resources to build that opposing guilds have to try to destroy before it completes its final level


Like CIV :)

Lightning
Lancer
Posts: 19
Joined: Mon Mar 19, 2012 5:37 am

Idea

Postby Lightning » Sat Apr 21, 2012 9:58 am

Make a super academy which will be like a normal academy but to make this u'll need hell lot of resources.for eg full warehouses(maxed) of atleast 50cities and this can be built only in one city which u can introduce after some time since the world has started.also this city would have hell lot of units filled in it(ignoring the farm capacity) and there will be other cities like this one which can send it resources but u cannot build that super academy there just raid them.
This way all the super alliances will be useful somewhere and something they will strive for.

This is my idea.hope like it.this is just an uncarved idea though.


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