PlayMesh Game Design Open Thread

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Fire820
Scholar
Posts: 602
Joined: Sun Jun 03, 2012 7:57 pm

Postby Fire820 » Mon Aug 06, 2012 4:18 pm

KingNugz wrote:It would also be nice if you could leave cities


What do you mean "leave cities"?

Mosser
Knight
Posts: 44
Joined: Thu Mar 29, 2012 5:41 pm

Postby Mosser » Tue Aug 07, 2012 1:24 am

1. Valor for the computer?
2. Having having a set schedule/calendar for future worlds and game updates.

PwnLaw

Postby PwnLaw » Tue Aug 07, 2012 2:25 am

KingNugz wrote:I would LOVE a way to merge your attacks so that you have multiple attacks combined to 1 so they arrive at same time and do maximum damage, and a way to move troops around city to city so you could send troops from one city to another and use them there.


The value of stacked attacks is something we debate a lot internally. As another person mentioned below, it would simplify the attack strategy a great deal and may create opportunities for exploits in chaos worlds. There are certainly options for a more simplified attack flow, but we can't help but wonder whether that might not take some of the fun out of the planning.

PwnLaw

Postby PwnLaw » Tue Aug 07, 2012 2:36 am

Fire820 wrote:This has been discussed before. Look in the ideas/suggestions forum for everything. But the main issue with these two ideas is that it would cause an imbalance. Take these two scenarios. Cities A, B, C, D, and your city.

A has 20k zerks three hours out.
B has 5k guardians two hours out.
C has 7k knights an hour out.
D has five scholar waves with adequate escorts three hours and ten minutes out.
Your city withstand the attacks because of incoming support right before the zerks land killing them all and the scholars.
Now, if A, B, and C were combined, you'd stand no chance because 20k zerks, 5k guardians, and 7k knights will clear any city except the ones with an insane amount of troops. You'd be capped by the scholars with no time to send more support. Imbalance.

For your second suggestion. Same cities with same troops.

D is the stage city because it is right next to yours. The enemy has stationed 20k zerks, 5k guardians, and 7k knights plus the scholars and escorts already there. Launch the attacks and since you had no idea, you'd be capped within 30 minutes because you'd be cleared with no time to bring in support. Again, imbalance.

Thanks for reading! The full discussions are in the ideas/suggestions forum. Sorry if this is not up to par PwnLaw


This is pretty well reasoned. Things get particularly sketchy if you throw a few rams in there to start knocking down a wall. Now, you can certainly stack support, but that creates a movement disadvantage since the attackers will often have the initiative. There are ways we can resolve these issues, but it seems like a lot of work to resolve something we aren't convinced is broken. :D

PwnLaw

Postby PwnLaw » Tue Aug 07, 2012 2:49 am

Mosser wrote:1. Valor for the computer?
2. Having having a set schedule/calendar for future worlds and game updates.


1. It's a possibility once we feel like we've moved the game forward enough. We're very concentrated on bringing the mobile experience to the next level.
2. Poor Orlor is getting hosed on this one. We keep changing the settings around on him to do some testing before our next big release. Orlor pretty consistently asks for us to give him a heads up. Things should stabilize as we get more confident in the data we've collected.

KingNugz
Lancer
Posts: 4
Joined: Sun Aug 05, 2012 8:18 pm

Postby KingNugz » Thu Aug 09, 2012 2:02 am

Fire820 wrote:What do you mean "leave cities"?
like you don't want a city, you can leave it and it will become barb

Brendone
Knight
Posts: 72
Joined: Thu Dec 01, 2011 10:16 pm

Postby Brendone » Thu Aug 09, 2012 9:53 am

Being able to abandon individual cities would be a great addition. I recently took over a small cluster of cities (2x30k, 3x15k, 2x8k) from a friend. A few days later a guild attacked and conquered the 5 good ones and ballistaed the other 2. They are too far from my main to be of any use to me, not to mention the guild just attacks and kills troops/buildings at their leisure. Sure I could fortify with thousands of troops from my other cities, but I'd rather just abandon them and get my 2 scholars back.

Wilza
Lancer
Posts: 1
Joined: Sat Apr 28, 2012 7:04 am

Postby Wilza » Thu Aug 09, 2012 12:57 pm

This is probably asking too much, but I think the option of playing valor offline would be good.
This would just be to build your cities, when you have wifi again it would update your point.
Also to build troops and then update your troop count when you have wifi.
This would benefit a lot of people that aren't in a wifi zone for any period of time.

awsomator
Guardian
Posts: 115
Joined: Sun Jun 10, 2012 6:19 pm
Location: World 30

Postby awsomator » Sat Aug 11, 2012 3:22 am

Can guilds be made bigger. E.g.100 players?

Browniees421
Lancer
Posts: 1
Joined: Sat Aug 11, 2012 1:23 pm

Postby Browniees421 » Sat Aug 11, 2012 1:27 pm

I think that the management strategy for many cities should be a top priority. Currently auroras blessing has many errors, and many players do not want to purchase it regardless.

A new format, such as maybe being able to checkbox each city then mass recruit/scholarship using this feature would be a better format to consider


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