Good unit combination for conquering?

Discuss or develop strategies here!
Spanishguy
Lancer
Posts: 20
Joined: Mon Mar 12, 2012 12:52 am

Good unit combination for conquering?

Postby Spanishguy » Thu Mar 22, 2012 1:21 pm

Well I'm just working on my scholars right now as I intend to start conquering soon. As of now, I have a whole bunch of guardians but I need another type of unit that I can send in my attack waves as well. What works well with guardians in attacks? As well, ballista vs ram? Which is better. As well I think It might be good to get scouts to lvl 2?
Any suggestions greatly appreciated!

Calvin7213
Lancer
Posts: 8
Joined: Tue Mar 20, 2012 6:11 am

Postby Calvin7213 » Thu Mar 22, 2012 7:10 pm

Use berserker with guardian, prefer more berserker cos they are the best for attacking! Leave the ram n ballister out unless u are going to destroy that city. There is not necessary to build rams to lower the wall, cos it takes u more time to rebuild wall then troops n not in time to defense it!

Percy1324
Knight
Posts: 55
Joined: Mon Mar 12, 2012 6:25 pm
Location: Canada

Postby Percy1324 » Thu Mar 22, 2012 7:30 pm

Don't forget the scholar.

Spanishguy
Lancer
Posts: 20
Joined: Mon Mar 12, 2012 12:52 am

Postby Spanishguy » Fri Mar 23, 2012 12:23 am

But if I don't take down the walls, won't my troops die faster?

WiZaRdOfOz
Lancer
Posts: 11
Joined: Thu Mar 01, 2012 1:35 am

Postby WiZaRdOfOz » Fri Mar 23, 2012 7:24 am

if your target has lvl 20+ walls and a huge army, then you NEED catapults.catapults start sieging the wall before your army starts hitting, thus reducing the losses incurred.unless it's some weak army with weak walls, i would never consider not using rams.

ballistas on the other hand, are less useful.I rather use that supply for zerks knights guardians.

WiZaRdOfOz
Lancer
Posts: 11
Joined: Thu Mar 01, 2012 1:35 am

Postby WiZaRdOfOz » Fri Mar 23, 2012 7:29 am

scouts at lvl 2 are a must. you really need to know the lvl of the wall.That information is essential in helping you plan your battle(using the simulator).

Spanishguy
Lancer
Posts: 20
Joined: Mon Mar 12, 2012 12:52 am

Postby Spanishguy » Fri Mar 23, 2012 12:42 pm

Thanks. And if I were to successfully use scouts, would it tell my enemy scouts came from me?

WiZaRdOfOz
Lancer
Posts: 11
Joined: Thu Mar 01, 2012 1:35 am

Postby WiZaRdOfOz » Fri Mar 23, 2012 7:47 pm

Unfortunately, yes, they will know the scouts came from you.Even if the scout was successful, they will know exactly what you scouted,resources, buildings units.In other words,they will receive the exact scout report you get.

Duke24
Guardian
Posts: 155
Joined: Sat Feb 04, 2012 5:08 am
Location: World 4

Postby Duke24 » Sun Mar 25, 2012 11:18 am

WiZaRdOfOz wrote:if your target has lvl 20+ walls and a huge army, then you NEED catapults.catapults start sieging the wall before your army starts hitting, thus reducing the losses incurred.unless it's some weak army with weak walls, i would never consider not using rams.

I don't recruit rams or balista as I never use them. It takes roughly 6000 zerks and 10000 gaurdians to clear a well defended maxed building maxed troops and I honestly prefer recruiting the troops again instead of rebuilding the wall.

To answer the OP's question, send the attacks with one scholar per wave, as 6 scholars in one wave decreases the loyalty 20-30P like 1 scholar. 250 gaurdians + 1 scholar can get past a lvl25 wall. Make sure you send clearing attacks.

Rats
Knight
Posts: 86
Joined: Thu Mar 29, 2012 6:38 pm

Postby Rats » Thu Mar 29, 2012 6:50 pm

Ok have fun fun rebuilding all those troops u will lose try it out in the sim u lose over 2 times as many troops not taking out the wall so I'd prefer to save loads of troops take the city get it into chaos while I rebuild the wall and get defence in


Return to “Strategy”

Who is online

Users browsing this forum: No registered users and 4 guests