LoL
Asplundh is talking big..28k zerks in 1 city??WTF
43K maxed cities. Are they worth it?
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- Lancer
- Posts: 21
- Joined: Thu Feb 09, 2012 10:47 am
I disagree to some degree. Every maxed out building has a purpose going forward except the city hall, forge, and hiding place. Another advantage is more points, however more troops can help make that up.
1. Troop buildings: no brainer, you build troops faster. Max them out.
2. City hall: you can leave this lower. After attacks you can rebuild your wall fast. Any city at risk, you should leave this fairly high. I usually build this to 30 early and it gets my maxed out faster.
3. Forge: Once you build the academy you can drop this down. Haven't dropped it very far, though, if you drop below a threshold of an ability like guardians, do you loose it?
4. Market: always max. I use my markets like crazy selling on the open market, and also sending to other cities.
5. Resources: obviously leave at max.
6. Farm, max
7. Warehouse, max
8. hiding play, useless.
9. Wall, max.
1. Troop buildings: no brainer, you build troops faster. Max them out.
2. City hall: you can leave this lower. After attacks you can rebuild your wall fast. Any city at risk, you should leave this fairly high. I usually build this to 30 early and it gets my maxed out faster.
3. Forge: Once you build the academy you can drop this down. Haven't dropped it very far, though, if you drop below a threshold of an ability like guardians, do you loose it?
4. Market: always max. I use my markets like crazy selling on the open market, and also sending to other cities.
5. Resources: obviously leave at max.
6. Farm, max
7. Warehouse, max
8. hiding play, useless.
9. Wall, max.
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- Knight
- Posts: 38
- Joined: Thu Apr 19, 2012 8:26 pm
Optimum city levels:
-city hall -max 25
-stage -max 20
-barracks -if the city is a def city than max 20 (cavalry is more important than the infantry in def cities); if it is a striker city then max 25
-resources -max 30
-farm & warehouse -max 30
-market -max 20
-wall -max 25
-forge -if u researched all troops u will need in that city then drop it to level 0, u don't need it anymore so max 0
-hiding -useless, max 0
-every city should have academy
These r my city optimization in which u will have 20,924 troops population. If ur city pop is 43,999 than the max population of the troops u can build up in that city is 19,272 which means the opportunity cost of this luxry is 1,652 population.
-troops maximization
-in every city build up all of the troops because every one has a different speed which will help u to calculate optimum landing time to a city that u r doing a massive attack.
- for the striker cities, the best scenario is for every cavalry build up 2 infantries such as 8.000 axes plus 4.000 knights or 6,500 axes plus 3,500 guards.
-use less rams, I've only 25 rams in my cities and just using them in calculating the best landing time and making chaos. U don't need them. To break the wall from lvl 25 to lvl0 u need to have 325 rams means 1,350 population but instead of these rams u can build up axes or cavalry, depends on u, and u will lose only 11% of these population while attacking a city with lvl25 wall. 11% means 149 population. 1,350 vs 149. Guess which one is better.
Don't forget that this is a strategy game so u have to maximize ur wealth and power in order to rule ur reign.
I'm aydinspor in w54
-city hall -max 25
-stage -max 20
-barracks -if the city is a def city than max 20 (cavalry is more important than the infantry in def cities); if it is a striker city then max 25
-resources -max 30
-farm & warehouse -max 30
-market -max 20
-wall -max 25
-forge -if u researched all troops u will need in that city then drop it to level 0, u don't need it anymore so max 0
-hiding -useless, max 0
-every city should have academy
These r my city optimization in which u will have 20,924 troops population. If ur city pop is 43,999 than the max population of the troops u can build up in that city is 19,272 which means the opportunity cost of this luxry is 1,652 population.
-troops maximization
-in every city build up all of the troops because every one has a different speed which will help u to calculate optimum landing time to a city that u r doing a massive attack.
- for the striker cities, the best scenario is for every cavalry build up 2 infantries such as 8.000 axes plus 4.000 knights or 6,500 axes plus 3,500 guards.
-use less rams, I've only 25 rams in my cities and just using them in calculating the best landing time and making chaos. U don't need them. To break the wall from lvl 25 to lvl0 u need to have 325 rams means 1,350 population but instead of these rams u can build up axes or cavalry, depends on u, and u will lose only 11% of these population while attacking a city with lvl25 wall. 11% means 149 population. 1,350 vs 149. Guess which one is better.
Don't forget that this is a strategy game so u have to maximize ur wealth and power in order to rule ur reign.
I'm aydinspor in w54
- MechaStorm
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- LordFirefall
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- MechaStorm
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- MechaStorm
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