General order of attack when conquering a city
-
- Knight
- Posts: 60
- Joined: Mon Jun 11, 2012 7:27 am
-
- Knight
- Posts: 34
- Joined: Tue Feb 14, 2012 6:44 pm
-
- Knight
- Posts: 60
- Joined: Mon Jun 11, 2012 7:27 am
-
- Knight
- Posts: 60
- Joined: Mon Jun 11, 2012 7:27 am
-
- Knight
- Posts: 34
- Joined: Tue Feb 14, 2012 6:44 pm
-
- Knight
- Posts: 60
- Joined: Mon Jun 11, 2012 7:27 am
But what advantage would it go in 8 seconds,it takes minimum 2 minutes to call back guardians from a village.
And if you want to say that you would time it like that than do note,i can time my support to reach at time scholars hit before your clearing waves,so it is no use to destroy my rally point.
If i will send it to a village to haul some resources it will definitely return on the time it is set for,it doesn't matter it's rally point gets destroyed.
And if you want to say that you would time it like that than do note,i can time my support to reach at time scholars hit before your clearing waves,so it is no use to destroy my rally point.
If i will send it to a village to haul some resources it will definitely return on the time it is set for,it doesn't matter it's rally point gets destroyed.
Yoshiooo wrote:When attacking a city the first attack should send are scouts
Because you can see how many troops there are and buildings level if you have level 2 scouts
Then you should send a clearing wave with lots of berserkers knights and guardians to kill all the troops
Then you should sent rams and ballistas targeted at the wall to destroy it
Then send five scholar waves each with a scholar each and about 200 other troops
Sieges should be mixed in with your clearing waves. Not after all troops are killed. And if you're going to scout, don't just scout one city and let them pinpoint your target. Scout many cities of the same player. Your order of operations is decent, but one part is wrong and others are too simplistic
Who is online
Users browsing this forum: No registered users and 4 guests