How To Stun a Mid-Game player when you are mid game too!

Discuss or develop strategies here!
Scorpilla
Lancer
Posts: 5
Joined: Mon Feb 20, 2012 5:04 am

Postby Scorpilla » Sat Feb 25, 2012 5:25 pm

Thoax13 wrote:Wouldn't it be more beneficial if you sent 250 berserkers instead of 250 lancers with the first wave?
I guess i just thought it out of the top of my head

Robby
Knight
Posts: 79
Joined: Sat Feb 25, 2012 10:35 am
Location: Florida

Postby Robby » Sat Feb 25, 2012 6:08 pm

Lmao^. And you could just take over noob cities. With people named like "Lord86588745"
Because war is war, and war never changes.

Scorpilla
Lancer
Posts: 5
Joined: Mon Feb 20, 2012 5:04 am

Postby Scorpilla » Sat Feb 25, 2012 7:31 pm

Yeah but it would be moar baws to conquer a jerk

Duke24
Guardian
Posts: 155
Joined: Sat Feb 04, 2012 5:08 am
Location: World 4

Postby Duke24 » Sat Feb 25, 2012 8:58 pm

There are quite a few flaws... First of all, rally point takes a very short time to rebuild. If they send the troops out quickly it takes a very short time to withdraw and If you are more than a block away there is plenty of time to get the troops back, and anyway a fully fledged army with a full wall can withstand 2-3 fully fledged army attacks, plus troops are a lot easier and quicker to rebuild than a 0 level wall.

DarthInsidious
Knight
Posts: 34
Joined: Tue Feb 14, 2012 6:44 pm

Postby DarthInsidious » Sun Feb 26, 2012 9:22 am

It's really easy to dodge even of someone is targeting a rally point... Just send em out an time it so they come back after the first two waves, but before the 3-5th... So even if u target rally point they would still arrive in time o kill off 3 scholars

Skippyflapjacks
Lancer
Posts: 24
Joined: Mon Jan 09, 2012 5:48 pm

Postby Skippyflapjacks » Sun Feb 26, 2012 12:42 pm

true, I haven't trained crystal ball to lvl 3 yet in the forge, so i don't know when my enemy is sleeping

Skippyflapjacks
Lancer
Posts: 24
Joined: Mon Jan 09, 2012 5:48 pm

Postby Skippyflapjacks » Sun Feb 26, 2012 12:50 pm

DarthInsidious wrote:It's really easy to dodge even of someone is targeting a rally point... Just send em out an time it so they come back after the first two waves, but before the 3-5th... So even if u target rally point they would still arrive in time o kill off 3 scholars


True, if your on top of your game and can time it to the second(s), I do the same with my attacks, they arrive at the precise second i want from various other cities, so they are usually 5 seconds behind clearing waves if that,, so its really a game of seconds and hoping you don't get lag or the garden gnome

Duke24
Guardian
Posts: 155
Joined: Sat Feb 04, 2012 5:08 am
Location: World 4

Postby Duke24 » Sun Feb 26, 2012 12:58 pm

Yeah but that's when the game crashes... Ha.

DarthInsidious
Knight
Posts: 34
Joined: Tue Feb 14, 2012 6:44 pm

Postby DarthInsidious » Sun Feb 26, 2012 1:49 pm

@duke
Soo true. Too many times to count

DarthInsidious
Knight
Posts: 34
Joined: Tue Feb 14, 2012 6:44 pm

Postby DarthInsidious » Sun Feb 26, 2012 1:51 pm

And this stun strategy isn't effective. When u say A LOT of ballistas, that's a huge waste of resources. It takes 3 ballistas to take down a rally point... So why not ram the crap out of his wall, destroy his troops, then take down his rally easily, without wasting 20+ ballis and more guards and zerks


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