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Posted: Thu Oct 18, 2012 3:46 pm
by bananabandana
b-b-b-b-but the points...

You make a fair point, Firefall. I am simply giving a use case indicative of how I approach the game. I typically only have time to make use of a small handful of cities in a session, so for me, the singular utility value of cities (in this case scholarship farming) works out well. I also don't like spreading support too far to a point where I can't quickly redeploy.

Posted: Thu Oct 18, 2012 4:05 pm
by LordFirefall
When you have a big empire that winds up centered in the middle of friendly territory, you gotta support far away. Trick is not sending everything out - gotta have enough to surprise would be conquerors ;)

Posted: Thu Oct 18, 2012 6:27 pm
by Lord3933
Points ? Is it that important after all ?
I've never build my city pass 35k.
Want more points = Cap more enemy cities

And for specialise city there's no way u can build with more than 23k Zerks with resources building up and Barracks at max and city hall at 25. Rest 0.

Posted: Fri Oct 19, 2012 11:19 am
by ThatValorPlayer
Imho, Maxed cities are only good for 2 things.
Players that want to know they have built their cities up completely, therefore no longer needing to check them.
Then there's those who don't know/want to be limited to what they have selectively built in a city. (not good in 3 tier research)

Posted: Mon Oct 22, 2012 3:44 pm
by miky1993
40k + cities i don't think it's worth it eather though you guys are right it looks way cooler on the map, also think city capacity should be higher to compensate the loss of troops for building a maxed city