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Rams/Ballistas Level 3

Posted: Fri Feb 10, 2012 12:18 pm
by TheBoyMort
Is there much point researching rams and ballistas to level 3?

I have run a few basic simulations with troops and a level 25 wall and there does not appear to be a significant difference in the number of troops lost or the reduction of the wall/building for level 1 vs level 3.

Posted: Wed Feb 15, 2012 8:22 am
by HYBRID
there is a diffrence

Posted: Wed Feb 15, 2012 3:29 pm
by TheBoyMort
Can you elaborate?

I am saying there doesn't appear to be a significant difference.

Posted: Wed Feb 15, 2012 7:31 pm
by HYBRID
The attack strength is more per lvl you can go to the fordge and pull it up to see

Posted: Thu Feb 16, 2012 11:15 am
by TheBoyMort
Thank you for your reply.

Your answer illuminates your knowledge of the matter and your understanding of my question.

Posted: Thu Feb 16, 2012 12:41 pm
by Goldnagger
Rams and ballistas are only effective with a lot of troops.

If your troops are wiped out in the attack, so will your siege and they will barely make a dent. It will result in an epic fail.

As far as leveling up your siege weapons. I think it's better to have the 300-400 rams and 300 ballistas at level 2 and then have your guardians/knights and or berserkers at level 3.

I don't find it necessary to build your siege weapon to level 3 when the most important factor is your troops

Posted: Thu Feb 16, 2012 1:32 pm
by TheBoyMort
Thank you Goldnagger this is precisely the type of response I was looking for and confirms what the battle simulations were suggesting.

I hazard a guess that it would be worth a gamble on having siege units at entry tier and allocating the points elsewhere for a greater combined attack combo.

Your answer illuminates your knowledge of the subject matter and understanding of my question!

Posted: Thu Feb 16, 2012 8:33 pm
by Goldnagger
Much oblige.